[{"data":1,"prerenderedAt":2311},["ShallowReactive",2],{"header-menu-libraries:en":3,"codes-library:en":2202},{"guide":4,"codes":431,"powers":599,"training":814,"cards":1157,"worlds":1428,"bosses":1718,"updates":1976},[5],{"id":6,"title":7,"author":8,"body":9,"category":400,"coverLabel":401,"coverTone":402,"description":403,"draft":404,"extension":405,"faq":406,"featured":404,"game":411,"h1":412,"keyTakeaways":413,"meta":418,"navigation":420,"path":421,"publishedAt":422,"readTime":423,"seo":424,"sitemap":425,"statCards":426,"stem":427,"tags":428,"updatedAt":422,"__hash__":430},"guide\u002Fen\u002Fguide\u002Fguide.md","Steal a Superpower Roblox Beginner Guide","steal a superpower Editorial",{"type":10,"value":11,"toc":384},"minimark",[12,17,26,29,42,55,59,68,71,74,77,81,84,89,95,101,107,122,128,134,138,141,185,192,219,225,229,232,264,267,305,309,314,317,321,324,328,331,335,338],[13,14,16],"h2",{"id":15},"your-first-ability-pack-and-target","Your first Ability Pack and target",[18,19,20,21,25],"p",{},"Your first objective in ",[22,23,24],"strong",{},"Steal a Superpower"," is to turn one Ability Pack into a usable combat card, then build enough Power and Cash to defeat the first area boss. Open the starting Pack, equip the card it gives you, and check its available Abilities before leaving your Base. The immediate target is not collecting every power; it is making one card strong enough to clear ordinary enemies, survive a boss fight, and open the next Area.",[18,27,28],{},"Keep three progress questions in view during the first session:",[30,31,32,36,39],"ul",{},[33,34,35],"li",{},"Is your Power high enough to defeat ordinary enemies without spending all your Health?",[33,37,38],{},"Is one Card Levelled enough to give you a dependable attack and stronger unlocked abilities?",[33,40,41],{},"Are spare cards working on Base Holders so your Cash keeps growing while you fight?",[18,43,44,45,54],{},"When the answer to one of these is no, return to the Base rather than forcing the boss. ",[46,47,53],"a",{"href":48,"target":49,"rel":50},"\u002Ftraining","_blank",[51,52],"noopener","noreferrer","Training",", card growth, and Cash upgrades are the preparation that makes the first boss a checkpoint instead of a wall.",[13,56,58],{"id":57},"how-zones-cards-and-bosses-move-you-forward","How zones, cards, and bosses move you forward",[18,60,61,62,67],{},"The beginner route is a repeatable progression flow: prepare at the Base, enter a combat zone, defeat enemies, challenge the zone’s ",[46,63,66],{"href":64,"target":49,"rel":65},"\u002Fbosses",[51,52],"Boss",", collect the reward, and use the new strength to enter the next Area. It is not a single linear story sequence, because you can return to training and income at any point, but boss victories provide the important forward gates.",[18,69,70],{},"Ability Packs supply the cards that define your combat options. A card can be equipped for attacks and Abilities, while cards you are not using can sit on Holders and produce Cash. This creates a useful split: one main card handles combat, and the rest fund Bench upgrades, facilities, and other growth.",[18,72,73],{},"Ordinary enemies are the safe test for a new configuration. They give you combat experience, Level progress, and rewards while showing whether your damage and Health are ready for the area Boss. After a boss win, inspect the dropped Pack, Card, or Power before moving on. A new Area normally brings stronger enemies and higher requirements, so the next decision is whether to push forward or prepare again.",[18,75,76],{},"Rebirth is a later reset in this flow. Once the in-game requirement is met, it resets part of your current growth but improves the rate at which future Cash and Power build. Finish useful rewards in the current Area first, then use Rebirth when the faster next run is worth more than the progress you would give up.",[13,78,80],{"id":79},"power-cards-and-the-base-systems","Power, Cards, and the Base systems",[18,82,83],{},"These are the systems that matter most before the first boss. Use the current in-game panel for exact costs, requirements, and ability bindings, because those values can change.",[85,86],"guide-table",{":columns":87,":rows":88},"[{\"key\":\"element\",\"label\":\"Element\"},{\"key\":\"role\",\"label\":\"What it affects\"},{\"key\":\"beginner_use\",\"label\":\"When to use it\"}]","[[\"Ability Pack\",\"Provides cards and later Powers\",\"Open the first one immediately and inspect the result\"],[\"Power\",\"Improves combat performance\",\"Train before harder enemies or a Boss\"],[\"Bench\",\"Raises Power through training and upgrades\",\"Spend early Cash here when combat feels weak\"],[\"Card\",\"Supplies attacks, Abilities, and possible passive gains\",\"Equip one main card and level it before pushing\"],[\"Base Holder\",\"Generates Cash from cards placed on it\",\"Place spare cards here while your main card is equipped\"],[\"Level\",\"Tracks growth and supports later progress\",\"Build it through training, combat, and activities\"],[\"Card Level\",\"Unlocks stronger abilities for that card\",\"Prioritize the card you actually fight with\"],[\"Boss\",\"Drops rewards and opens progression\",\"Challenge it only after ordinary enemies are manageable\"]]",[18,90,91,94],{},[22,92,93],{},"Ability Pack and Card:"," The Pack is your first route to a Superpower. Once opened, equip the most practical card for your current fight and read its moves. Cards can provide normal attacks, active skills, passive benefits, or a mixture of these. The exact layout depends on the card, so do not assume every card uses the same attack pattern.",[18,96,97,100],{},[22,98,99],{},"Power and Bench:"," Power is the broad combat stat you build at the Bench. Training gives immediate strength, while Bench upgrades improve the value of later training. If an ordinary enemy takes too many attacks, train first; if training feels too slow, turn your Cash toward the Bench before buying less urgent upgrades.",[18,102,103,106],{},[22,104,105],{},"Cash and Holders:"," Cash pays for Bench upgrades, Base facilities, and other growth choices. Put cards that are not part of your combat loadout on Base Holders so they generate income while you are fighting. This does not replace the equipped card; it lets your collection serve both combat and economy.",[18,108,109,112,113,117,118,121],{},[22,110,111],{},"Abilities and Card Level:"," A card’s ordinary attack is only part of its value. Its ",[114,115,116],"code",{},"E",", ",[114,119,120],{},"F",", and Ultimate abilities can change how quickly you clear enemies, but stronger moves may require Card Level. Level one reliable card before spreading resources across the collection, then learn which ability is safest to use when an enemy closes in.",[18,123,124,127],{},[22,125,126],{},"Level, Health, and Potions:"," Level records long-term progress, while Health determines whether a fight is sustainable. Potions can improve Power, Health, damage, or another combat value, depending on the potion. Save an appropriate potion for a Boss attempt when the extra strength changes the result; do not consume every temporary boost on weak enemies.",[18,129,130,133],{},[22,131,132],{},"Bosses and Areas:"," A Boss is both a combat test and a progression gate. Defeating it can provide Packs, Cash, or other loot and can satisfy the condition needed for the next Area or World. New areas ask for stronger cards and stats, so treat each victory as the start of the next preparation phase rather than the end of progression.",[13,135,137],{"id":136},"your-first-boss-run","Your first boss run",[18,139,140],{},"Follow this sequence for a complete first playable attempt. Each step has a checkpoint so you know whether to advance or return to the Base.",[142,143,144,150,156,162,173,179],"ol",{},[33,145,146,149],{},[22,147,148],{},"Open the starting Ability Pack."," Begin at your Base and open the first available Pack. The checkpoint is a newly obtained Card with visible attacks or Abilities; equip it before entering combat. If the Pack does not show a usable move, inspect the card panel and follow its current equip prompt.",[33,151,152,155],{},[22,153,154],{},"Train at the Bench."," Use the Bench until your Power improves, then spend available Cash on Bench efficiency when that upgrade is affordable. The checkpoint is that ordinary enemies no longer require an excessive number of attacks. If they still do, repeat training instead of entering the boss area.",[33,157,158,161],{},[22,159,160],{},"Set up income."," Place cards you are not using on Base Holders. Confirm that Cash is accumulating, then keep your chosen combat card equipped. The transition is a working split between one fighting card and spare cards funding the next upgrade.",[33,163,164,167,168,117,170,172],{},[22,165,166],{},"Learn the main card."," Test its normal attack, ",[114,169,116],{},[114,171,120],{},", and Ultimate where available. Watch the ability panel for unlock conditions and level the card when that improves a move you can use reliably. The checkpoint is a known attack sequence rather than pressing abilities at random.",[33,174,175,178],{},[22,176,177],{},"Clear ordinary enemies."," Enter the current zone and fight normal enemies first. Use the basic attack to avoid wasting a long-cooldown skill, then use the card’s abilities when they shorten the fight or protect your Health. Continue when you can clear enemies while retaining enough Health for a boss attempt.",[33,180,181,184],{},[22,182,183],{},"Prepare at the boundary."," Return to the Base if Power, Health, or Cash is short. Upgrade the Bench, adjust your Card, and use a suitable Potion only when its effect is useful for the Boss. The checkpoint is a deliberate loadout and enough resources to attempt the fight once more without immediately repeating the same mistake.",[186,187],"guide-video-embed",{":segments":188,"description":189,"title":190,"videoId":191},"[{\"start\":0,\"label\":\"Open Packs and build the first loadout\"}]","These moments show the Pack, Bench training, Power growth, and Boss progression that support the preparation loop before unlocking the next Area.","Prepare for the next Boss and Area","BzSHFYlw3Do",[142,193,195,201,207,213],{"start":194},7,[33,196,197,200],{},[22,198,199],{},"Challenge the Boss."," Enter the Boss area and keep the enemy within your attack range while using the card’s known abilities. Avoid burning every ability at the opening moment if that leaves you helpless later. A successful checkpoint is the Boss defeat and its reward or completion feedback.",[33,202,203,206],{},[22,204,205],{},"Claim and evaluate the loot."," Open the Boss reward and check for a Pack, Card, Cash, or Power gain. Equip a stronger card if it genuinely improves your next fight; otherwise place the spare on a Holder. This turns the victory into either combat strength or income rather than leaving the reward unused.",[33,208,209,212],{},[22,210,211],{},"Choose the next gate."," Check whether the current Boss completion unlocks the next Area or World requirement. If it does, enter the new Area only long enough to measure enemy difficulty. If it does not, continue training, card levelling, and the current Area’s requirements until the progress panel confirms the gate.",[33,214,215,218],{},[22,216,217],{},"Use Rebirth when the trade is favorable."," After the required Level or progress is reached, finish valuable current rewards, then Rebirth if the reset’s improved Cash and Power growth will accelerate the next run. Rebuild with the same order—Pack, Bench, Holder income, Card, enemies, Boss—until the next area is manageable.",[186,220],{":segments":221,"description":222,"title":223,"videoId":224},"[{\"start\":144,\"label\":\"Reach Level 19 and perform Rebirth\"}]","This moment supports the Rebirth step by showing the reset at Level 19 and its improved Cash and Power growth for the next run.","Perform Rebirth for faster growth","yG62ujDLTOw",[13,226,228],{"id":227},"priorities-and-recovery-choices","Priorities and recovery choices",[18,230,231],{},"Use this order when deciding where your next minute or Cash should go:",[142,233,234,240,246,252,258],{},[33,235,236,239],{},[22,237,238],{},"Make one combat card reliable."," A single familiar Card with unlocked abilities is more useful for a first Boss than several unlevelled cards.",[33,241,242,245],{},[22,243,244],{},"Raise Power at the Bench."," Training is the direct response to weak damage, and Bench upgrades improve the value of repeated training.",[33,247,248,251],{},[22,249,250],{},"Keep Cash running."," Spare cards on Holders provide income while you clear enemies, letting the Base progress without stopping combat completely.",[33,253,254,257],{},[22,255,256],{},"Protect Health before a Boss."," If the boss damage is overwhelming, raise Health or Power and consider a relevant Potion instead of repeating the same attempt.",[33,259,260,263],{},[22,261,262],{},"Spend new loot deliberately."," Use a reward card in combat only if its abilities suit the next fight; otherwise let it earn Cash until you are ready to test it.",[18,265,266],{},"Common mistakes have simple recovery paths:",[30,268,269,275,281,287,293,299],{},[33,270,271,274],{},[22,272,273],{},"You rush the Boss and lose quickly:"," return to ordinary enemies, train Power, and level the main Card before another attempt.",[33,276,277,280],{},[22,278,279],{},"You run out of Cash:"," put every non-combat card on a Base Holder and prioritize Bench or income-improving upgrades.",[33,282,283,286],{},[22,284,285],{},"Your abilities feel weak or unavailable:"," check that the intended Card is equipped and that its Card Level has unlocked the move; use the current ability panel for bindings.",[33,288,289,292],{},[22,290,291],{},"You spend a Potion too early:"," rebuild through training and Holder income, then reserve the next suitable Potion for the Boss boundary.",[33,294,295,298],{},[22,296,297],{},"The new Area hits too hard:"," retreat to the Base, compare the enemy damage with your Health, and improve Power, Card Level, or Health before pushing again.",[33,300,301,304],{},[22,302,303],{},"You reach a Rebirth requirement but feel unsure:"," collect the current Area’s useful rewards first, then Rebirth only when the improved growth rate will make the next preparation faster.",[13,306,308],{"id":307},"first-time-steal-a-superpower-questions","First-time Steal a Superpower questions",[310,311,313],"h3",{"id":312},"should-i-equip-every-new-card-i-receive","Should I equip every new Card I receive?",[18,315,316],{},"No. Keep one dependable Card equipped for combat and put cards you are not using on Base Holders to generate Cash. Test a new Card when its abilities offer a clear advantage for the next fight.",[310,318,320],{"id":319},"what-should-i-do-if-i-cannot-defeat-the-first-boss","What should I do if I cannot defeat the first Boss?",[18,322,323],{},"Clear ordinary enemies again, train Power at the Bench, and level your main Card until its abilities are more useful. If the Boss still deals too much damage, improve Health or use a suitable Potion before retrying.",[310,325,327],{"id":326},"when-should-i-perform-rebirth","When should I perform Rebirth?",[18,329,330],{},"Perform it after you meet the in-game requirement and have collected useful rewards from the current Area. Rebirth resets part of current growth, but the improved Cash and Power growth can make the next preparation faster.",[310,332,334],{"id":333},"how-do-i-know-whether-i-am-ready-for-a-new-area","How do I know whether I am ready for a new Area?",[18,336,337],{},"Check the current progression requirement, then test the first ordinary enemies in the new Area. If your Health drops too quickly or enemies take too many attacks, return to the Base and improve Power, Card Level, or Health first.",[339,340,341,351,360,368,376],"details",{},[342,343,344,348],"summary",{},[345,346,347],"span",{},"Sources",[345,349,350],{},"Reviewed November 7, 2026",[18,352,353,356],{},[46,354],{"href":355},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fprogression\u002Fsteal-a-superpower-beginner-guide",[46,357,355],{"href":355,"rel":358},[359],"nofollow",[18,361,362,365],{},[46,363],{"href":364},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fbase\u002Fsteal-a-superpower-base-guide",[46,366,364],{"href":364,"rel":367},[359],[18,369,370,373],{},[46,371],{"href":372},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fpowers\u002Fsteal-a-superpower-abilities-guide",[46,374,372],{"href":372,"rel":375},[359],[18,377,378,381],{},[46,379],{"href":380},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F74183246285569\u002FSteal-a-Superpower",[46,382,380],{"href":380,"rel":383},[359],{"title":385,"searchDepth":386,"depth":386,"links":387},"",2,[388,389,390,391,392,393],{"id":15,"depth":386,"text":16},{"id":57,"depth":386,"text":58},{"id":79,"depth":386,"text":80},{"id":136,"depth":386,"text":137},{"id":227,"depth":386,"text":228},{"id":307,"depth":386,"text":308,"children":394},[395,397,398,399],{"id":312,"depth":396,"text":313},3,{"id":319,"depth":396,"text":320},{"id":326,"depth":396,"text":327},{"id":333,"depth":396,"text":334},"Guide",null,"amber","Learn the Steal a Superpower Roblox beginner route: open a Pack, train Power, build Base income, defeat your first Boss, and unlock the next Area.",false,"md",[407,408,409,410],{"question":313,"answer":316},{"question":320,"answer":323},{"question":327,"answer":330},{"question":334,"answer":337},"steal a superpower","Steal a Superpower Beginner Guide",[414,415,416,417],"Open the first Ability Pack, equip one main Card, and learn its available Abilities before fighting.","Train Power at the Bench and place spare Cards on Base Holders so Cash supports your next upgrade.","Clear ordinary enemies before challenging the Boss, then use its loot to prepare for the next Area.","Use Rebirth after useful current rewards are collected when its faster Cash and Power growth will help the next run.",{"bodyType":419},"process-tutorial",true,"\u002Fguide","2026-11-07","8 min read",{"title":7,"description":403},{"loc":421,"lastmod":422},[],"en\u002Fguide\u002Fguide",[411,429],"steal a superpower guide","P4MkyPvC71F0MYtFi5tzowLjJbrza8oCl-G4fpVzVIk",[432],{"id":433,"title":434,"author":8,"body":435,"category":445,"coverLabel":401,"coverTone":402,"description":579,"draft":404,"extension":405,"faq":580,"featured":404,"game":411,"h1":581,"keyTakeaways":582,"meta":587,"navigation":420,"path":589,"publishedAt":422,"readTime":590,"seo":591,"sitemap":592,"statCards":593,"stem":594,"tags":595,"updatedAt":422,"__hash__":598},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Steal a Superpower Codes (November 2026)",{"type":10,"value":436,"toc":574},[437,447,452,472,476,499,502,507,511,514,521,525,539,542],[18,438,439,440,442,443,446],{},"There are seven active ",[22,441,24],{}," codes in the current list. Enter them in the Roblox experience exactly as shown, then confirm the redemption in the in-game ",[22,444,445],{},"Codes"," panel. The table preserves the listed reward tier for each code; every row is marked active on November 7, 2026, but the game’s current result remains the deciding check for a changing code.",[85,448],{":columns":449,":copyable":450,":rows":451},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"reward_1\",\"label\":\"Reward 1\"},{\"key\":\"source\",\"label\":\"source\"}]","true","[[\"20KLIKES\",\"1 Luck Potion III\",\"Authoritative media\"],[\"SOZFORUPDATES\",\"1 Power Potion III\",\"Authoritative media\"],[\"10KLIKES\",\"1 Power Potion III\",\"Authoritative media\"],[\"1KCCU\",\"1 Power Potion II\",\"Authoritative media\"],[\"POTIONS\",\"1 Luck Potion II\",\"Authoritative media\"],[\"DISCORD\",\"1 Legend Pack\",\"Authoritative media\"],[\"30KLIKES\",\"1 Luck Potion III\",\"Authoritative media\"]]",[18,453,454,455,117,458,117,461,117,464,467,468,471],{},"Use the rows as exact input values rather than shortening the reward names or changing their capitalization. ",[22,456,457],{},"Luck Potion III",[22,459,460],{},"Power Potion III",[22,462,463],{},"Power Potion II",[22,465,466],{},"Luck Potion II",", and ",[22,469,470],{},"Legend Pack"," are separate listed rewards, so do not treat every result as a generic Potion.",[13,473,475],{"id":474},"redeem-a-code-in-steal-a-superpower","Redeem a code in Steal a Superpower",[142,477,478,484,490,493,496],{},[33,479,480,481,483],{},"Launch ",[22,482,24],{}," in Roblox and enter the game.",[33,485,486,487,489],{},"Open the in-game ",[22,488,445],{}," or code-redemption entry point.",[33,491,492],{},"Copy one code from the table, preserving its spelling and capitalization, and enter it in the code field.",[33,494,495],{},"Confirm the redemption.",[33,497,498],{},"Check for the success response and then look in the game’s resource or item area for the listed reward before trying the next code.",[18,500,501],{},"The useful checkpoint is the game’s own confirmation and the resulting reward. A code appearing in a list does not replace that check: codes can change with updates, and a code that has already been redeemed may not grant another copy.",[186,503],{":segments":504,"description":505,"title":506,"videoId":224},"[{\"start\":419,\"label\":\"Redeem like and update codes\"}]","This moment supports the Codes-panel redemption flow and shows several like- and update-based codes being redeemed.","Redeem Steal a Superpower codes",[13,508,510],{"id":509},"potion-rewards-and-code-limits","Potion rewards and code limits",[18,512,513],{},"The listed rewards include Potions and a Legend Pack connected to Steal a Superpower’s growth systems. Luck Potion and Power Potion rewards can support training, combat, or other progression activity, but the current code information does not establish a duration, multiplier, stacking rule, or exact use order for any Potion tier. Read the current item description and active effect panel before using one.",[18,515,516,517,520],{},"The seven rows are the complete code list for this page’s review scope. All seven are marked ",[22,518,519],{},"active"," as of November 7, 2026. That is a recorded status, not a guarantee that a future update, redemption limit, or current in-game state will produce the same result. If the panel rejects a code, use the failure checks below instead of assuming that its reward has changed.",[13,522,524],{"id":523},"if-a-code-does-not-work","If a code does not work",[30,526,527,530,533,536],{},[33,528,529],{},"Re-enter the value exactly as shown, including capital letters, and remove any leading or trailing spaces.",[33,531,532],{},"If the game says the code was already redeemed, treat that as a duplicate-redemption result and check the resource or item area for the earlier reward.",[33,534,535],{},"If an active-listed code is rejected for another reason, close and reopen the code panel, then check the current game result again; the code state may have changed after the summary review.",[33,537,538],{},"If the reward confirmation appears but the item is not obvious, inspect the game’s current resource or item system rather than redeeming the same code repeatedly.",[18,540,541],{},"Do not substitute puzzle numbers, door combinations, or unrelated Roblox codes for the strings in this table. For new entries, use the current in-game Codes panel and the game’s update or community announcements when they provide a supported code claim; this page does not add unlisted codes.",[339,543,544,550,558,566],{},[342,545,546,548],{},[345,547,347],{},[345,549,350],{},[18,551,552,555],{},[46,553],{"href":554},"https:\u002F\u002Fgamerant.com\u002Fsteal-a-superpower-codes-roblox\u002F",[46,556,554],{"href":554,"rel":557},[359],[18,559,560,563],{},[46,561],{"href":562},"https:\u002F\u002Fstealasuperpower.wiki\u002Fcodes\u002F",[46,564,562],{"href":562,"rel":565},[359],[18,567,568,571],{},[46,569],{"href":570},"https:\u002F\u002Fstealasuperpower.wiki\u002Fhow-to-redeem-codes\u002F",[46,572,570],{"href":570,"rel":573},[359],{"title":385,"searchDepth":386,"depth":386,"links":575},[576,577,578],{"id":474,"depth":386,"text":475},{"id":509,"depth":386,"text":510},{"id":523,"depth":386,"text":524},"Redeem the five active Steal a Superpower codes for Luck Potion and Power Potion rewards, with exact input and recovery steps.",[],"Steal a Superpower Codes",[583,584,585,586],"Redeem five codes currently marked active as of November 7, 2026.","Copy each code exactly, including capitalization, from the reward table.","Check the in-game confirmation and resource or item area after redeeming.","Retry with exact formatting and check the current game result if redemption fails.",{"bodyType":588},"code-reward","\u002Fcodes","4 min read",{"title":434,"description":579},{"loc":589,"lastmod":422},[],"en\u002Fcodes\u002Fcodes",[411,596,597],"steal a superpower codes","Roblox codes","10JGAVFxXzbMSUJEi2CSHZDllGLdbrSYb4mkHOZMcIE",[600],{"id":601,"title":602,"author":603,"body":604,"category":794,"coverLabel":401,"coverTone":402,"description":795,"draft":404,"extension":405,"faq":796,"featured":404,"game":411,"h1":799,"keyTakeaways":800,"meta":804,"navigation":420,"path":806,"publishedAt":422,"readTime":423,"seo":807,"sitemap":808,"statCards":809,"stem":810,"tags":811,"updatedAt":422,"__hash__":813},"powers\u002Fen\u002Fpowers\u002Fpowers.md","Steal a Superpower Powers Guide","Cross-Flow",{"type":10,"value":605,"toc":781},[606,609,613,616,620,623,627,630,633,638,641,645,648,651,677,680,684,687,690,694,697,700,706,709,713,716,719,722,726,729,732,736,740,743,747,750],[18,607,608],{},"Steal a Superpower powers are collectible cards that define your combat moves and can also earn Cash when placed on a holder in your Base. The current confirmed collection includes seven Ability Pack powers—Lightning, Fire, Frost, Gravity, Time, Shadow, and Gold—plus the separately sold Valkyrie and Galaxy Lord exclusive cards. Each card has its own moveset, so a useful collection is not only about rarity: you should also consider the card's level, available abilities, and whether it suits the enemies in your current area.",[13,610,612],{"id":611},"confirmed-steal-a-superpower-powers","Confirmed Steal a Superpower powers",[18,614,615],{},"The table lists the currently named cards and card-related systems. “Pack power” means the card comes from an Ability Pack; “exclusive card” means it is tied to its own Game Pass rather than the normal pack route.",[85,617],{":columns":618,":rows":619},"[{\"key\":\"power\",\"label\":\"Power or card\"},{\"key\":\"type\",\"label\":\"Type\"},{\"key\":\"role\",\"label\":\"What it does\"},{\"key\":\"obtain\",\"label\":\"How to obtain\"}]","[[\"Lightning\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Fire\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Frost\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Gravity\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Time\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Shadow\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Gold\",\"Pack power\",\"Uses its own attack and skill combination\",\"Open Ability Packs\"],[\"Valkyrie\",\"Exclusive card\",\"Summons a golden spear storm\",\"Buy the Valkyrie Game Pass; R$649\"],[\"Galaxy Lord\",\"Exclusive card\",\"Provides its own exclusive card moves\",\"Buy the Galaxy Lord Game Pass; R$799\"],[\"Power abilities\",\"Combat system\",\"Cards provide a basic attack, skills, and an ultimate\",\"Equip the matching card\"],[\"Card levels\",\"Progression\",\"Higher levels unlock stronger abilities\",\"Level up an owned card\"],[\"Card holder\",\"Base utility\",\"Produces Cash from a placed card\",\"Place an owned card in your Base\"]]",[18,621,622],{},"The seven named pack powers are the safest starting point for a normal collection. The game's description also says “and more,” so this is a confirmed list of named powers rather than a guarantee that the Ability Pack pool ends at seven. Treat the Game Pass prices as mutable storefront values and check the current purchase panel before spending Robux.",[13,624,626],{"id":625},"how-ability-pack-powers-work","How Ability Pack powers work",[18,628,629],{},"Ability Packs are the normal way to build a power collection. Opening one gives you a card, and the card's rarity helps define collection goals. The available material names rarity levels including Mythic, Legend, Godly, Secret, and Ancient, but it does not establish a complete probability table for every pack. Do not treat a rarity label as a guaranteed damage ranking without checking the card's actual moves and level.",[18,631,632],{},"Pack access is connected to area progression. Defeat Dominus bosses to open the next area, then open their loot chests and carry the resulting packs back to your Base. The game description also advertises a free Legend Pack for players who like the game and join the group. Those routes give you more chances to expand the collection without assuming that a specific named power will drop from a specific chest.",[186,634],{":segments":635,"description":636,"title":637,"videoId":224},"[{\"start\":111,\"label\":\"Open a rookie pack and place the cards\"}]","This moment supports the pack-opening and Base-income loop described in this section.","Open Ability Packs and place cards for Cash",[18,639,640],{},"Luck and Boss Loot upgrades affect collection efficiency in different ways. A 2x Luck effect improves the chance of finding rarer cards, while 2x Boss Loot increases the number of packs obtained from boss drops. If your goal is a particular rarity, Luck is the more relevant consideration; if you need more openings overall, extra boss loot supports the pack supply. The exact odds and upgrade durations are not established here, so use the live upgrade panel for current values.",[13,642,644],{"id":643},"choosing-a-card-for-combat-or-cash","Choosing a card for combat or Cash",[18,646,647],{},"Power cards have two jobs. Equipped cards provide the combat kit used against enemies and Dominus bosses. Cards placed on holders in your Base generate Cash even while you leave the Base to fight. This makes your strongest card a combat decision and an economy decision at the same time.",[18,649,650],{},"Use the following rules when deciding what to equip:",[30,652,653,659,665,671],{},[33,654,655,658],{},[22,656,657],{},"For fighting:"," compare the card's available basic attack, skills, and ultimate with the enemies and boss you are currently trying to clear. The card name alone does not reveal how useful its moveset will be.",[33,660,661,664],{},[22,662,663],{},"For progression:"," keep a card equipped long enough to level it and unlock its stronger ability instead of assuming that a newly opened card is fully powered immediately.",[33,666,667,670],{},[22,668,669],{},"For income:"," place cards you are not actively using on Base holders so they continue producing Cash. Swapping a card out of a holder for combat can reduce the income from that slot.",[33,672,673,676],{},[22,674,675],{},"For collecting:"," track rarities in the Index, since collecting cards across rarities contributes to permanent Index rewards.",[18,678,679],{},"The distinction between Power and power card matters here. Power is also a broader strength value affected by upgrades, trails, and auras, while a power card is the collectible that supplies a particular moveset and can be put on a holder. A stronger general Power value does not by itself identify which card has the best attack pattern for your next fight.",[13,681,683],{"id":682},"exclusive-valkyrie-and-galaxy-lord-cards","Exclusive Valkyrie and Galaxy Lord cards",[18,685,686],{},"Valkyrie and Galaxy Lord are not alternate names for pack powers. They are separate exclusive cards obtained through separate Game Passes. Valkyrie is listed at R$649 and is described as summoning a golden spear storm. Galaxy Lord is listed at R$799 and permanently unlocks its exclusive card after purchase. Buying one pass does not grant the other card, so compare the current pass descriptions before choosing.",[18,688,689],{},"These cards are a direct-purchase route rather than a reason to ignore normal progression. You still need to understand the card's moves, equip the card through the abilities interface, and decide whether using it in combat is more valuable than putting another card on a holder. Because pass prices and storefront availability can change, the in-game Game Pass panel is the final check before purchase.",[13,691,693],{"id":692},"card-abilities-and-level-progression","Card abilities and level progression",[18,695,696],{},"Every card is presented as its own set of moves. The confirmed structure includes a basic attack, skills, and an ultimate; gameplay demonstrations distinguish the moves with controls such as E and F, but the exact key mapping should be read from the current in-game interface rather than memorized from a guide. Cooldowns, damage values, and ability names are not complete enough here to provide a reliable numeric ranking.",[18,698,699],{},"Leveling is important because the strongest ability is not necessarily available when you first obtain a card. Invest resources into the cards you actually use, then test the newly unlocked move against the current area's enemies. If a card feels weak at first, check its level and locked abilities before discarding it; the missing power may be progression-gated rather than absent.",[186,701],{":segments":702,"description":703,"title":704,"videoId":705},"[{\"start\":56,\"label\":\"Collect cards and increase their abilities\"}]","This moment supports the card collection and ability-unlocking progression described in this section.","Collect cards and unlock stronger abilities","LE4P5JfvVr0",[18,707,708],{},"For a practical loadout check, ask three questions: does the card have an attack you can land consistently, are its unlocked skills useful against the current target, and will removing it from a holder cost you useful Cash? This avoids replacing a reliable leveled card solely because a new card has a higher rarity label.",[13,710,712],{"id":711},"from-packs-to-the-next-area","From packs to the next area",[18,714,715],{},"Powers support the broader loop rather than functioning as a standalone collection screen. Open packs to obtain cards, equip a card to fight through the current zone, and defeat its Dominus boss to unlock the next area and more loot chests. Between fights, put spare cards on holders and spend Cash on growth systems such as Bench upgrades, additional packs, and potions.",[18,717,718],{},"When a boss blocks progress, improve the part of the system that is actually limiting you. A missing combat ability points toward leveling or changing the equipped card; a shortage of openings points toward Cash, packs, or boss loot; and a rarity-focused collection goal points toward Luck. This keeps the power system tied to a clear decision instead of treating every upgrade as interchangeable.",[18,720,721],{},"The Index provides another long-term reason to keep opening and organizing cards. Collecting different rarities contributes to permanent rewards, while the Base holder provides an ongoing Cash reason to keep duplicate or currently unused cards. Together, these systems mean that a card can still have value after it stops being your main combat choice.",[13,723,725],{"id":724},"power-collection-limits-to-keep-in-mind","Power collection limits to keep in mind",[18,727,728],{},"The seven named Ability Pack powers are confirmed, but the full pack pool is not. Specific damage, cooldowns, drop odds, upgrade costs, and complete keyboard mappings should be checked in the current game panels. The same applies to Game Pass pricing, which can change independently of the card's combat description.",[18,730,731],{},"For now, use the confirmed names and acquisition routes as a collection checklist, then judge individual cards by their unlocked moves, level, current area, and holder income. That approach remains useful even when the pack pool or balance values change.",[13,733,735],{"id":734},"first-time-steal-a-superpower-powers-questions","First-time Steal a Superpower powers questions",[310,737,739],{"id":738},"does-every-ability-pack-contain-one-of-the-seven-named-powers","Does every Ability Pack contain one of the seven named powers?",[18,741,742],{},"Not necessarily. Lightning, Fire, Frost, Gravity, Time, Shadow, and Gold are the currently confirmed named pack powers, while the game description leaves room for more cards; use the current pack and collection screens to check the live pool.",[310,744,746],{"id":745},"which-power-has-the-highest-damage","Which power has the highest damage?",[18,748,749],{},"The available details do not establish a reliable highest-damage card. Compare each card's unlocked moves, level, and performance against your current target instead of ranking it from the name or rarity alone.",[339,751,752,758,765,773],{},[342,753,754,756],{},[345,755,347],{},[345,757,350],{},[18,759,760,762],{},[46,761],{"href":380},[46,763,380],{"href":380,"rel":764},[359],[18,766,767,770],{},[46,768],{"href":769},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fpowers",[46,771,769],{"href":769,"rel":772},[359],[18,774,775,778],{},[46,776],{"href":777},"https:\u002F\u002Fstealasuperpower.com\u002Fpowers",[46,779,777],{"href":777,"rel":780},[359],{"title":385,"searchDepth":386,"depth":386,"links":782},[783,784,785,786,787,788,789,790],{"id":611,"depth":386,"text":612},{"id":625,"depth":386,"text":626},{"id":643,"depth":386,"text":644},{"id":682,"depth":386,"text":683},{"id":692,"depth":386,"text":693},{"id":711,"depth":386,"text":712},{"id":724,"depth":386,"text":725},{"id":734,"depth":386,"text":735,"children":791},[792,793],{"id":738,"depth":396,"text":739},{"id":745,"depth":396,"text":746},"Powers","See the confirmed Steal a Superpower cards, Ability Pack powers, exclusive cards, leveling rules, and Base holder uses.",[797,798],{"question":739,"answer":742},{"question":746,"answer":749},"Steal a Superpower Powers",[801,802,803],"Lightning, Fire, Frost, Gravity, Time, Shadow, and Gold are confirmed Ability Pack powers.","Valkyrie and Galaxy Lord are separate exclusive Game Pass cards.","Cards provide combat moves, unlock stronger abilities through levels, and can earn Cash on Base holders.",{"bodyType":805},"reference-catalog","\u002Fpowers",{"title":602,"description":795},{"loc":806,"lastmod":422},[],"en\u002Fpowers\u002Fpowers",[24,794,812],"Power Cards","oO6IlViJjsyE-Ox19qtkzDG9STYZdCPEBFL7flT9w3E",[815],{"id":816,"title":817,"author":818,"body":819,"category":53,"coverLabel":401,"coverTone":402,"description":1138,"draft":404,"extension":405,"faq":1139,"featured":404,"game":411,"h1":1143,"keyTakeaways":1144,"meta":1149,"navigation":420,"path":48,"publishedAt":422,"readTime":423,"seo":1150,"sitemap":1151,"statCards":1152,"stem":1153,"tags":1154,"updatedAt":422,"__hash__":1156},"training\u002Fen\u002Ftraining\u002Ftraining.md","Steal a Superpower Training Guide","Cross-Flow Guide Team",{"type":10,"value":820,"toc":1126},[821,824,828,831,837,840,843,857,861,870,873,876,882,886,889,939,942,945,948,952,955,1005,1008,1012,1015,1035,1038,1070,1074,1078,1081,1085,1088,1092,1095],[18,822,823],{},"Training in Steal a Superpower is the safest way to build Power before you challenge enemies or a Dominus boss. Start at your Base, use the Bench to raise Power and Level, turn earned Cash into a Training Area upgrade when one is available, and return to the Bench until your next combat or Rebirth target is realistic. The important distinction is that Power measures combat strength, while Level tracks progression and supplies gates such as the confirmed Level 10 Rebirth requirement.",[13,825,827],{"id":826},"build-power-from-the-base-bench","Build Power from the Base Bench",[18,829,830],{},"Your first training target is not a particular number: it is a stronger Bench-supported setup that lets you move from safe Power gains into combat. The Bench is available in the Base and gives a repeatable way to gain Power. Training also contributes to Level, so it supports both immediate strength and longer-term progression.",[186,832],{":segments":833,"description":834,"title":835,"videoId":836},"[{\"start\":236,\"label\":\"Earn Cash and upgrade the Training Area\"}]","This moment supports the Cash-to-Training Area upgrade loop before returning to the Bench to build Power.","Upgrade the Training Area before building Power","Fi-UukTT3Ik",[18,838,839],{},"Use the Base as your preparation point. Before leaving, check whether Cash can improve the Training Area, whether a placed card is generating more Cash, and whether a temporary Potion or an Aura fits your next activity. The exact Bench prices, upgrade cap, and Power gained per level are not established here, so use the values shown by the current in-game panel rather than relying on a fixed table.",[18,841,842],{},"The first-session goal is to complete one preparation-to-training-to-decision run:",[30,844,845,848,851,854],{},[33,846,847],{},"establish a repeatable Power source at the Bench;",[33,849,850],{},"collect enough Cash to make a useful training upgrade if the game offers one;",[33,852,853],{},"train until you can compare the Bench with the next available combat area;",[33,855,856],{},"keep progressing toward Level 10 if Rebirth is your next long-term objective.",[13,858,860],{"id":859},"how-training-turns-into-progress","How Training Turns Into Progress",[18,862,863,864,869],{},"Training follows a repeatable preparation and decision flow rather than a fixed story sequence. The Base supplies the Bench, card holders, upgrade opportunities, Packs, and Potions. The Bench converts repeated interaction into Power and Level progress. Once your Power is sufficient, you can leave training and enter an Area to fight enemies, earn rewards, and work toward a boss that opens the next part of the ",[46,865,868],{"href":866,"target":49,"rel":867},"\u002Fworlds",[51,52],"world progression",".",[18,871,872],{},"Cash connects these activities. Training and combat can provide Cash, while cards placed on holders in the Base can generate Cash while you fight. That Cash can return to the Training Area, Packs, Potions, or other growth purchases. This makes training more than a single stat action: it is the stable part of a wider progression flow.",[18,874,875],{},"Rebirth is the longer-term checkpoint. Level 10 is required, and Rebirth resets Power while providing a multiplier for later progress. Because the full reset scope and multiplier can change, treat the current Rebirth panel as authoritative. Rebirth should lead into another training phase, not an attempt to preserve the old Power total.",[186,877],{":segments":878,"description":879,"title":880,"videoId":881},"[{\"start\":75,\"label\":\"Confirm Level 10 and return to training\"}]","This moment supports the confirmed Level 10 Rebirth checkpoint and the need to return to training before attempting the reset.","Reach Level 10 before Rebirth training","LN5VIZXUTZc",[13,883,885],{"id":884},"the-systems-that-shape-your-training","The Systems That Shape Your Training",[18,887,888],{},"These are the systems to check before deciding whether to keep training or move into combat:",[142,890,891,897,903,909,915,921,927,933],{},[33,892,893,896],{},[22,894,895],{},"Bench:"," The Base facility that repeatedly grants Power. Use it as your dependable starting activity and revisit it after upgrades or Rebirth.",[33,898,899,902],{},[22,900,901],{},"Power:"," Your core combat-strength attribute. Higher Power makes later Areas, enemies, and bosses more reasonable, but it does not replace Level-based requirements.",[33,904,905,908],{},[22,906,907],{},"Cash:"," The currency that funds Bench or Training Area upgrades, Packs, Potions, and other growth choices. Card-holder income can supplement training and combat income.",[33,910,911,914],{},[22,912,913],{},"Level:"," Your progression measure. Training and other activities raise it, and Level 10 is the confirmed threshold for Rebirth.",[33,916,917,920],{},[22,918,919],{},"Bench Upgrade:"," A Cash-funded improvement to training efficiency. Check the Training Area panel for its current cost and result; the complete price and level table are not established here.",[33,922,923,926],{},[22,924,925],{},"Rebirth:"," A reset that removes Power and improves later Power and Cash progress through a multiplier. Use it only when you are ready to rebuild and the game confirms the requirement.",[33,928,929,932],{},[22,930,931],{},"Potions and Auras:"," Supporting tools for training, combat, Packs, or movement. Potion effects and durations vary, while Aura availability and exact stat relationships should be read from the current shop or reward panel.",[33,934,935,938],{},[22,936,937],{},"Kill Streak:"," A combat mechanic that can add bonus multipliers and critical-hit benefits during consecutive defeats. It belongs to the combat side of progression, so do not mistake it for a fixed Bench payout.",[18,940,941],{},"The practical rule is to invest Cash in the system that advances your current bottleneck. If Power is too low for the next Area, improve training first. If Power is already adequate, combat rewards, Kill Streak progress, or a boss unlock may be more valuable than another Bench session.",[18,943,944],{},"Keep the roles separate when reading the interface. A larger Power value helps answer “can I fight this?” A higher Level helps answer “what progression systems can I use next?” Cash answers “what can I improve or buy now?” Reading all three together prevents a common mistake: continuing to train only because Power is rising when a Level gate, Cash purchase, or Area reward is actually the limiting factor.",[18,946,947],{},"The Base also gives you a safe place to reset your plan between activities. Return after a fight to collect or review income, inspect the Training Area, and decide whether another Bench session has a clear purpose. This short pause matters after a failed combat attempt or before Rebirth because it turns a vague grind into a visible checkpoint: upgrade, train, fight, or rebuild.",[13,949,951],{"id":950},"your-first-training-run","Your First Training Run",[18,953,954],{},"Follow this sequence for a complete first pass. Stop at each checkpoint and use the current interface values to decide whether to continue.",[142,956,957,963,969,975,981,987,993,999],{},[33,958,959,962],{},[22,960,961],{},"Enter the Base and locate the Bench."," Confirm that the training facility is available before spending Cash elsewhere. This is your reliable Power starting point.",[33,964,965,968],{},[22,966,967],{},"Use the Bench repeatedly."," Build an initial Power cushion and watch both Power and Level change. Do not treat the two values as interchangeable.",[33,970,971,974],{},[22,972,973],{},"Check the Base income setup."," If you own cards that can be placed on holders, put them in the Base so they can generate Cash while you continue progressing. Confirm the holder accepts the card before leaving.",[33,976,977,980],{},[22,978,979],{},"Review Cash and the Training Area."," When Cash is available, inspect the Bench or Training Area upgrade panel. Buy an upgrade only when its displayed effect supports your current goal; no fixed price or gain should be assumed.",[33,982,983,986],{},[22,984,985],{},"Return to the Bench after upgrading."," Repeat training and compare the new result with the previous panel. The checkpoint is a better displayed training outcome, not an invented target number.",[33,988,989,992],{},[22,990,991],{},"Check the next combat Area."," When Power looks sufficient, compare the Area's enemies and rewards with another Bench session. Enter only when you can handle the activity without making the reset or recovery cost unreasonable.",[33,994,995,998],{},[22,996,997],{},"Fight and observe the reward path."," Combat can provide Cash, Level progress, and Kill Streak benefits. If consecutive defeats are practical, preserve the streak; if not, return to the Base rather than forcing a losing run.",[33,1000,1001,1004],{},[22,1002,1003],{},"Choose the next checkpoint."," Continue training for more Power, spend Cash on a supported upgrade or consumable, or pursue the next Area and boss. If Level reaches 10 and you are ready to rebuild, inspect the Rebirth panel before confirming the reset.",[18,1006,1007],{},"After Rebirth, repeat the Base-to-Bench portion with the new multiplier in mind. The old Power is not meant to remain; the value of the reset is faster later progression.",[13,1009,1011],{"id":1010},"priorities-and-training-recovery","Priorities and Training Recovery",[18,1013,1014],{},"Use this priority order when your goal is steady early growth:",[142,1016,1017,1020,1023,1026,1029,1032],{},[33,1018,1019],{},"Keep the Bench active until you have enough Power to make a meaningful combat comparison.",[33,1021,1022],{},"Check card-holder Cash before buying optional items, because passive income can fund a future Training Area upgrade.",[33,1024,1025],{},"Prefer a displayed Bench upgrade when Power is your current bottleneck.",[33,1027,1028],{},"Use Potions or Auras for a clear purpose—training, combat, Packs, or movement—instead of assuming every boost has the same effect.",[33,1030,1031],{},"Treat Level 10 as the Rebirth checkpoint, then confirm the current reset details and prepare to train again.",[33,1033,1034],{},"Leave the Bench when enemy rewards, Kill Streak progress, or a boss unlock offers the stronger next step.",[18,1036,1037],{},"Common mistakes are recoverable:",[30,1039,1040,1046,1052,1058,1064],{},[33,1041,1042,1045],{},[22,1043,1044],{},"You spend Cash before checking the Training Area:"," return to the Base, inspect the upgrade panel, and compare its displayed benefit with your remaining purchases.",[33,1047,1048,1051],{},[22,1049,1050],{},"You confuse Power with Level:"," use the Bench and other activities for Power, but watch Level separately for progression gates such as Rebirth.",[33,1053,1054,1057],{},[22,1055,1056],{},"You enter a combat Area too early:"," retreat to the Base, rebuild Power at the Bench, and try again after a displayed upgrade or stronger setup.",[33,1059,1060,1063],{},[22,1061,1062],{},"You lose a Kill Streak:"," stop forcing the same fight, secure the next safe reward, and rebuild the streak only when the enemies are consistently manageable.",[33,1065,1066,1069],{},[22,1067,1068],{},"You confirm Rebirth without preparing:"," remember that Power resets; use the current panel to check the requirement and make sure you are ready for a fresh training phase.",[13,1071,1073],{"id":1072},"training-faq","Training FAQ",[310,1075,1077],{"id":1076},"what-is-the-best-way-to-train-in-steal-a-superpower","What is the best way to train in Steal a Superpower?",[18,1079,1080],{},"Use the Base Bench repeatedly, check card-holder Cash, and spend Cash on a displayed Training Area upgrade when Power is your current bottleneck. Move into combat when its rewards or a boss unlock are more valuable than another Bench session.",[310,1082,1084],{"id":1083},"what-level-is-needed-for-rebirth","What level is needed for Rebirth?",[18,1086,1087],{},"Rebirth requires Level 10. Check the current Rebirth panel for the exact reset details and multiplier before confirming, because those values can change with the game.",[310,1089,1091],{"id":1090},"does-rebirth-keep-your-power","Does Rebirth keep your Power?",[18,1093,1094],{},"No. Rebirth resets Power and is intended to improve later Power and Cash progress through a multiplier. Confirm the current panel before using it and be ready to train again afterward.",[339,1096,1097,1103,1111,1119],{},[342,1098,1099,1101],{},[345,1100,347],{},[345,1102,350],{},[18,1104,1105,1108],{},[46,1106],{"href":1107},"https:\u002F\u002Fstealasuperpower.wiki\u002Fguides\u002Fupgrades\u002F",[46,1109,1107],{"href":1107,"rel":1110},[359],[18,1112,1113,1116],{},[46,1114],{"href":1115},"https:\u002F\u002Fstealasuperpower.wiki\u002Fguides\u002Fbase\u002F",[46,1117,1115],{"href":1115,"rel":1118},[359],[18,1120,1121,1123],{},[46,1122],{"href":380},[46,1124,380],{"href":380,"rel":1125},[359],{"title":385,"searchDepth":386,"depth":386,"links":1127},[1128,1129,1130,1131,1132,1133],{"id":826,"depth":386,"text":827},{"id":859,"depth":386,"text":860},{"id":884,"depth":386,"text":885},{"id":950,"depth":386,"text":951},{"id":1010,"depth":386,"text":1011},{"id":1072,"depth":386,"text":1073,"children":1134},[1135,1136,1137],{"id":1076,"depth":396,"text":1077},{"id":1083,"depth":396,"text":1084},{"id":1090,"depth":396,"text":1091},"Learn how to use the Bench, manage Cash and Level, prepare for combat, and plan Rebirth training in Steal a Superpower.",[1140,1141,1142],{"question":1077,"answer":1080},{"question":1084,"answer":1087},{"question":1091,"answer":1094},"Steal a Superpower Training",[1145,1146,1147,1148],"Use the Base Bench as your reliable Power and Level training source.","Check card-holder Cash and displayed Training Area upgrades before spending.","Treat Level 10 as the confirmed Rebirth checkpoint and prepare to rebuild Power.","Leave training for combat when enemy rewards, Kill Streak progress, or boss access is the stronger next step.",{"bodyType":419},{"title":817,"description":1138},{"loc":48,"lastmod":422},[],"en\u002Ftraining\u002Ftraining",[24,53,1155],"Roblox","AQsKIZs-pXMFipaVCJS8Az83YpJz_VznfzW7aDskKQA",[1158],{"id":1159,"title":1160,"author":8,"body":1161,"category":1406,"coverLabel":401,"coverTone":402,"description":1407,"draft":404,"extension":405,"faq":1408,"featured":404,"game":411,"h1":1413,"keyTakeaways":1414,"meta":1419,"navigation":420,"path":1420,"publishedAt":422,"readTime":423,"seo":1421,"sitemap":1422,"statCards":1423,"stem":1424,"tags":1425,"updatedAt":422,"__hash__":1427},"cards\u002Fen\u002Fcards\u002Fcards.md","Steal a Superpower Cards Guide",{"type":10,"value":1162,"toc":1391},[1163,1169,1173,1184,1187,1191,1194,1198,1201,1205,1212,1215,1229,1232,1236,1243,1246,1260,1263,1268,1272,1275,1278,1285,1288,1292,1295,1315,1318,1322,1325,1328,1332,1336,1339,1343,1346,1350,1353,1357,1360],[18,1164,1165,1166,1168],{},"Cards in ",[22,1167,24],{}," are both combat abilities and base income sources. Open a Card Pack to reveal several Cards, equip the best fit for your current fights, and place unused Cards on Card Holders so they generate Cash. The practical goal is not to equip everything: keep a main combat Card, turn spare pulls into income, and use new rarities, upgrades, and Index rewards to improve the next fight.",[13,1170,1172],{"id":1171},"card-and-card-pack-basics","Card and Card Pack basics",[18,1174,1175,1176,1179,1180,1183],{},"A ",[22,1177,1178],{},"Card"," is the power you receive and can use or place. A ",[22,1181,1182],{},"Card Pack"," is the container that reveals multiple Cards. Keeping those terms separate makes the collection loop easier to follow: packs create opportunities, while the cards themselves affect combat, Cash generation, and collection progress.",[18,1185,1186],{},"The Roblox game description lists lightning, fire, frost, gravity, time, shadow, and gold among the power themes. It also says that every Card has its own set of moves and that leveling a Card unlocks its most powerful ability. That means a rarity label is only part of the decision. Before replacing your current card, check the moves it actually offers and whether it helps your next target.",[13,1188,1190],{"id":1189},"card-types-and-observed-pulls","Card types and observed pulls",[18,1192,1193],{},"The following records identify cards, pack contexts, or rarities that are explicitly described in the current game material. A named pull is not a complete drop table, and the order below is not a power ranking.",[85,1195],{":columns":1196,":rows":1197},"[{\"key\":\"record\",\"label\":\"Card or pack record\"},{\"key\":\"confirmed_detail\",\"label\":\"Confirmed detail\"},{\"key\":\"player_use\",\"label\":\"How to use it\"}]","[[\"Kicker\",\"Appeared with Archer and Sparky in a pack identified as Rare\",\"Compare its moves with your current combat card\"],[\"Archer\",\"Appeared in the same observed Rare pack\",\"Keep it if its available attack pattern suits your next fight\"],[\"Sparky\",\"Appeared in the same observed Rare pack\",\"Treat it as a candidate card, not a guaranteed upgrade\"],[\"Mecha\",\"Observed as Legendary; Rocket Fist and Missile Barrage were named\",\"Check its abilities before choosing it as a main combat card\"],[\"Shade\",\"Received from an Elite Pack and also reported in a Mythic pull\",\"Verify the current card panel before deciding its role\"],[\"Amethic\",\"Received from an Elite Pack\",\"Keep or place it based on combat value and current Cash needs\"],[\"Gravity Card\",\"A Mythic Gravity Card was reported in a triple Mythic pull\",\"Use the displayed abilities and rarity in the current game UI\"],[\"Elite Pack\",\"Observed to produce Shade and Amethic\",\"Use it as a higher-tier collection route when available\"],[\"Rookie Pack\",\"Observed to produce Slugger, Puncher, and Kicker\",\"Use early pulls to establish a first combat setup\"]]",[18,1199,1200],{},"These examples show why the Cards page should be read as a reference rather than a fixed tier list. The available records do not establish full pack prices, drop odds, a complete card roster, or a universal strongest-to-weakest order. A card’s displayed abilities, level, and the enemies in your current Area are the useful comparison points.",[13,1202,1204],{"id":1203},"choosing-a-main-combat-card","Choosing a main combat Card",[18,1206,1207,1208,1211],{},"Start with one equipped Card rather than swapping constantly. Open a pack, inspect the revealed cards, and use the game’s ",[22,1209,1210],{},"Equip Best"," option if it gives you a sensible starting point. You can also select a card manually when you want to preserve a particular move set. The game description confirms that cards supply moves, while Power, Health, Abilities, Auras, and Potions support the wider combat setup.",[18,1213,1214],{},"When comparing two cards, use this order:",[142,1216,1217,1220,1223,1226],{},[33,1218,1219],{},"Check the abilities currently shown for each card. A named move is useful only if it helps the enemy or boss you are preparing to fight.",[33,1221,1222],{},"Check each card’s level and whether leveling it can unlock another ability. Do not assume that a higher rarity alone explains every combat result.",[33,1224,1225],{},"Test the card against ordinary enemies before committing it to a boss attempt. The result tells you more than a label: notice how quickly it clears enemies and whether your Health holds up.",[33,1227,1228],{},"Keep the card that makes the next progression target more manageable. A card that is theoretically rarer but poorly suited to the current encounter does not automatically replace a dependable main card.",[18,1230,1231],{},"Mecha is the clearest named ability example in the available records: Rocket Fist and Missile Barrage were identified when the card was opened as Legendary. The evidence does not provide damage values or a full Mecha move list, so use the live ability panel rather than treating those names as a guaranteed damage ranking.",[13,1233,1235],{"id":1234},"turning-spare-cards-into-cash","Turning spare Cards into Cash",[18,1237,1238,1239,1242],{},"Cards do not have to stay in your combat loadout. At your Base, place cards you are not using on ",[22,1240,1241],{},"Card Holders"," to earn Cash. This is the central management choice: one card can support fighting while the rest of the collection supports training, upgrades, and future packs.",[18,1244,1245],{},"After opening a pack, use a simple split:",[30,1247,1248,1251,1254,1257],{},[33,1249,1250],{},"Keep one main card equipped for the next combat objective.",[33,1252,1253],{},"Compare duplicates or weaker cards against the current card before replacing anything.",[33,1255,1256],{},"Put cards that are not part of the current setup on Card Holders instead of leaving their economic value unused.",[33,1258,1259],{},"Recheck the arrangement after a level-up, a new ability, or a stronger pull.",[18,1261,1262],{},"This approach matters because spending every card as a combat choice can remove the Cash stream that helps you improve Power and Health. The Holder route is especially useful while you are clearing ordinary enemies, preparing a boss attempt, or saving for another pack. A video example shows cards being placed at home for money and later equipped for power, which supports treating the two roles as interchangeable choices rather than permanent categories.",[186,1264],{":segments":1265,"description":1266,"title":1267,"videoId":836},"[{\"start\":118,\"label\":\"Place cards for Cash, then equip them for power\"},{\"start\":363,\"label\":\"Open packs, merge cards, and claim the Index reward\"}]","These moments show the two Card roles described here: placing cards at home to earn Cash, then opening packs, merging cards, and claiming an Index reward as the collection grows.","Place spare Cards for Cash and equip them for power",[13,1269,1271],{"id":1270},"packs-upgrades-and-collection-progress","Packs, upgrades, and collection progress",[18,1273,1274],{},"You can build the collection through more than one pack source. Card Packs can be opened from purchases, boss loot, and daily rewards. Defeating a boss opens the next Area and can provide loot packs to carry back to the Base. Daily rewards can therefore matter during an early collection phase, while boss progress can connect combat success to better pack opportunities.",[18,1276,1277],{},"Card leveling is another progression route. The game description says leveling a card unlocks its most powerful ability, but the exact level thresholds, costs, level cap, and duplicate-card rules are not established here. Use the current upgrade panel as the authority for those mutable values. Do not spend Cash based on an assumed threshold from a different version of the game.",[18,1279,1280,1281,1284],{},"The ",[22,1282,1283],{},"Index"," gives the collection a permanent objective beyond immediate combat. Completing entries across different rarities awards permanent rewards, and an observed example describes claiming a free Legend from the Index. This makes a duplicate or a card that is not your best fighter potentially valuable: it can advance collection completion or help generate the Cash needed for the next pull.",[18,1286,1287],{},"Rarities named in the current records include Rare, Legendary, Mythic, Legend, Godly, Secret, and Ancient. These names describe collection categories, but the current reference does not prove their exact strength order. The Roblox description asks whether a player can pull an Ancient card and defeat the final boss; that is a goal statement, not evidence that every Ancient card automatically outperforms every lower-rarity card.",[13,1289,1291],{"id":1290},"a-practical-card-loop","A practical card loop",[18,1293,1294],{},"Use this loop whenever you return to the Base:",[142,1296,1297,1300,1303,1306,1309,1312],{},[33,1298,1299],{},"Open the packs currently available from your purchases, boss loot, or daily reward.",[33,1301,1302],{},"Read each revealed card’s name, rarity, level, and displayed abilities.",[33,1304,1305],{},"Equip the card that best supports your next enemy or boss target, keeping the comparison tied to the current fight.",[33,1307,1308],{},"Place the remaining useful cards on Card Holders so they earn Cash while you train or fight.",[33,1310,1311],{},"Spend the resulting resources on the upgrade that addresses your current bottleneck: Card level, Power, Health, or another displayed progression option.",[33,1313,1314],{},"Return to the next pack, ordinary-enemy run, Index entry, or boss attempt and reassess after the game reveals new information.",[18,1316,1317],{},"The loop prevents two common mistakes. First, it avoids treating a pack as the final result: the revealed card still needs a role. Second, it avoids treating every card as combat-only: spare cards can contribute to the Base economy. If you cannot defeat a boss, keep the main card equipped, improve the relevant combat stats, and use Holder income to fund another preparation cycle instead of discarding the whole collection plan.",[13,1319,1321],{"id":1320},"what-the-current-list-does-not-confirm","What the current list does not confirm",[18,1323,1324],{},"There is no complete, verified Card catalog in the current reference. In particular, the current records do not establish exact Card Pack prices, rarity probabilities, complete Elite Pack unlock conditions, full drop pools, card damage, upgrade costs, or a definitive tier order. They also do not establish whether every duplicate can be merged in the same way or the precise result of each merge.",[18,1326,1327],{},"Use the live pack and card panels for those values. Treat the named pulls above as observed examples, not promises. If a pack, card, rarity, or upgrade behaves differently in the current client, follow the current UI and keep the broader decisions intact: inspect abilities, maintain one useful combat card, use Card Holders for spares, and progress the Index as your collection grows.",[13,1329,1331],{"id":1330},"cards-faq","Cards FAQ",[310,1333,1335],{"id":1334},"is-a-higher-rarity-card-always-stronger","Is a higher-rarity Card always stronger?",[18,1337,1338],{},"Not automatically. Rarity is useful collection information, but the available records do not establish a complete strength order or damage table. Compare the card’s displayed abilities, level, and performance against the enemies you need to defeat.",[310,1340,1342],{"id":1341},"what-should-i-do-with-duplicate-cards","What should I do with duplicate Cards?",[18,1344,1345],{},"Keep one card for combat and place cards you are not using on Card Holders to earn Cash. If the current card panel offers a merge or upgrade action, follow its displayed requirements; the full duplicate-card rules are not fixed in the current reference.",[310,1347,1349],{"id":1348},"how-do-i-get-more-card-packs","How do I get more Card Packs?",[18,1351,1352],{},"Packs can come from purchases, boss loot, and daily rewards. Defeating a boss can open the next Area and provide loot packs, while daily rewards can provide a free pack during collection.",[310,1354,1356],{"id":1355},"where-should-i-check-card-pack-odds-and-prices","Where should I check Card Pack odds and prices?",[18,1358,1359],{},"Check the current pack panel in the game. The current reference identifies observed pulls but does not confirm complete prices, drop pools, or rarity probabilities, so do not treat the named examples as guaranteed odds.",[339,1361,1362,1368,1376,1384],{},[342,1363,1364,1366],{},[345,1365,347],{},[345,1367,350],{},[18,1369,1370,1373],{},[46,1371],{"href":1372},"https:\u002F\u002Fstealasuperpower.wiki\u002F",[46,1374,1372],{"href":1372,"rel":1375},[359],[18,1377,1378,1381],{},[46,1379],{"href":1380},"https:\u002F\u002Fstealasuperpower.com\u002F",[46,1382,1380],{"href":1380,"rel":1383},[359],[18,1385,1386,1388],{},[46,1387],{"href":380},[46,1389,380],{"href":380,"rel":1390},[359],{"title":385,"searchDepth":386,"depth":386,"links":1392},[1393,1394,1395,1396,1397,1398,1399,1400],{"id":1171,"depth":386,"text":1172},{"id":1189,"depth":386,"text":1190},{"id":1203,"depth":386,"text":1204},{"id":1234,"depth":386,"text":1235},{"id":1270,"depth":386,"text":1271},{"id":1290,"depth":386,"text":1291},{"id":1320,"depth":386,"text":1321},{"id":1330,"depth":386,"text":1331,"children":1401},[1402,1403,1404,1405],{"id":1334,"depth":396,"text":1335},{"id":1341,"depth":396,"text":1342},{"id":1348,"depth":396,"text":1349},{"id":1355,"depth":396,"text":1356},"Cards","Learn how Cards, Card Packs, rarities, abilities, Card Holders, and Index rewards work in Steal a Superpower.",[1409,1410,1411,1412],{"question":1335,"answer":1338},{"question":1342,"answer":1345},{"question":1349,"answer":1352},{"question":1356,"answer":1359},"Steal a Superpower Cards",[1415,1416,1417,1418],"Cards provide combat abilities, while Card Packs reveal multiple cards.","Keep one useful combat card equipped and place spare cards on Card Holders for Cash.","Compare abilities and current fight performance instead of assuming rarity alone determines strength.","Use Card leveling, boss loot, daily rewards, and Index progress to expand the collection.",{"bodyType":805},"\u002Fcards",{"title":1160,"description":1407},{"loc":1420,"lastmod":422},[],"en\u002Fcards\u002Fcards",[411,1426,1406],"steal a superpower cards","JIbwz5F7ZTKgf1jr1_wV4YdIdArnUZohg9Y5YMOMDKI",[1429],{"id":1430,"title":1431,"author":603,"body":1432,"category":1695,"coverLabel":401,"coverTone":402,"description":1696,"draft":404,"extension":405,"faq":1697,"featured":404,"game":411,"h1":1702,"keyTakeaways":1703,"meta":1708,"navigation":420,"path":866,"publishedAt":422,"readTime":423,"seo":1709,"sitemap":1710,"statCards":1711,"stem":1712,"tags":1713,"updatedAt":422,"__hash__":1717},"worlds\u002Fen\u002Fworlds\u002Fworlds.md","Steal a Superpower Worlds Guide",{"type":10,"value":1433,"toc":1680},[1434,1437,1441,1444,1448,1451,1455,1458,1464,1472,1476,1482,1488,1494,1500,1506,1511,1517,1522,1526,1529,1567,1570,1574,1577,1580,1588,1592,1595,1598,1602,1605,1608,1611,1614,1617,1621,1625,1628,1632,1635,1639,1642,1646,1649],[18,1435,1436],{},"Steal a Superpower’s Worlds are a boss-gated area chain: clear enemies in the current area, defeat its Dominus Boss, then use the resulting Loot Chest and Card Packs to prepare for the next area. The reliable progression signal is the Boss victory, not a single published Power threshold. The known area order is Forest, Desert, Frozen Peaks, Volcano, Toxic Wasteland, and Thunder Peaks, while the complete map and exact per-area numbers remain unconfirmed.",[13,1438,1440],{"id":1439},"steal-a-superpower-worlds-at-a-glance","Steal a Superpower Worlds at a glance",[18,1442,1443],{},"The table is a practical route reference. It separates playable areas from the enemies, bosses, and rewards that make the route work. Where the game’s public information does not establish a fixed value, use the current in-game panel rather than treating a video result as a permanent requirement.",[85,1445],{":columns":1446,":rows":1447},"[{\"key\":\"entry\",\"label\":\"World or area\"},{\"key\":\"role\",\"label\":\"Role in progression\"},{\"key\":\"player_focus\",\"label\":\"What to focus on\"}]","[[\"Forest\",\"Initial combat area\",\"Learn the enemy-clear and Boss loop; build basic Power and Cards\"],[\"Desert\",\"Next confirmed area\",\"Raise survivability and damage; Sand Enemies, Desert Village, and Sand Sultan are shown here\"],[\"Frozen Peaks\",\"Later area\",\"Continue the Boss chain; exact enemy values are not established\"],[\"Volcano\",\"Higher-stage area\",\"Use stronger Cards and upgrades; Legend Pack and Lead Pack mentions are not fixed drop rates\"],[\"Toxic Wasteland\",\"Later high-pressure area\",\"Prepare for stronger enemies and a radioactive Boss encounter\"],[\"Thunder Peaks\",\"Later high-reward area\",\"Prioritize reliable damage and survival; reported Cash gains can vary with progress or multipliers\"],[\"Dominus Bosses\",\"Area gates\",\"Defeat the current Boss to open the next area and trigger its chest reward\"],[\"Loot Chest\",\"Boss reward\",\"Open it after a Boss victory to receive Card Packs, then return to Base\"]]",[18,1449,1450],{},"This route should be read as an ordered progression signal, not as a complete list of every stage. Forest through Thunder Peaks is the strongest available sequence, but the available public details do not provide a verified level, health, damage, spawn, or fixed drop table for each area.",[13,1452,1454],{"id":1453},"how-area-progression-works","How area progression works",[18,1456,1457],{},"Start from Base and enter the area currently available to your character. Ordinary enemies are the farming layer: defeating them builds Cash, Power, experience, and Kill Streak progress. A streak can support bonus multipliers and critical hits, so clearing efficiently is useful before spending resources on a Boss attempt.",[18,1459,1280,1460,1463],{},[46,1461,66],{"href":64,"target":49,"rel":1462},[51,52]," is the gate between areas. The Roblox game description specifically connects defeating bosses with opening the next area and cracking open their Loot Chests. That means reaching a new area is not presented as a simple “reach this Power number” check. If the next area is still closed, the useful check is whether the current area’s Boss objective has actually been completed.",[18,1465,1466,1467,1471],{},"After the Boss falls, open the Loot Chest and take the Card Packs back to Base. The ",[46,1468,1470],{"href":1420,"target":49,"rel":1469},[51,52],"card guide"," explains how those Packs can add Cards and abilities that improve later fights. The chest reward is different from ordinary enemy farming: enemies support ongoing Cash and combat progress, while the chest is the post-Boss progression reward.",[13,1473,1475],{"id":1474},"areas-enemies-and-boss-gates","Areas, enemies, and Boss gates",[18,1477,1478,1481],{},[22,1479,1480],{},"Forest"," is the starting combat reference point. It is used for early enemy clears and the first Boss challenge, so it is the right place to learn how equipped Powers and Cards behave before pushing onward.",[18,1483,1484,1487],{},[22,1485,1486],{},"Desert"," follows Forest in the reliable route signals. Public gameplay material shows Sand Enemies, Desert Village, and a Sand Sultan encounter. Treat those names as useful navigation clues, not as a complete Desert roster or a published Boss-stat sheet.",[18,1489,1490,1493],{},[22,1491,1492],{},"Frozen Peaks"," is the next later area in the supplied sequence. Its position is supported, but exact enemy strength, Boss health, and required Power are not. Prepare by improving the same combat fundamentals rather than chasing an unsupported number.",[18,1495,1496,1499],{},[22,1497,1498],{},"Volcano"," appears in later gameplay alongside Thunder Peaks. A Legend Pack and a Lead Pack are mentioned in that context, but those observations do not establish that either Pack has a guaranteed Volcano drop rate. Use the current reward display when deciding whether a run is worth repeating.",[18,1501,1502,1505],{},[22,1503,1504],{},"Toxic Wasteland"," is identified as a radioactive, later-stage area. Video coverage discusses multiple stages there, but the exact count is not reliable enough to publish as a fixed world total. Expect a greater need for damage, Health, and cooldown control without assuming a specific threshold.",[186,1507],{":segments":1508,"description":1509,"title":1510,"videoId":836},"[{\"start\":599,\"label\":\"Toxic Wasteland and its radioactive boss\"}]","This moment supports the article's identification of Toxic Wasteland as a radioactive later-stage area while noting its stage-count uncertainty.","Check the Toxic Wasteland progression",[18,1512,1513,1516],{},[22,1514,1515],{},"Thunder Peaks"," is another late route signal. Gameplay reports high Cash rewards from ordinary enemies, including values above two million in one recorded run. That is a run result, not a universal payout: Cards, upgrades, player progress, and multipliers can change the number.",[186,1518],{":segments":1519,"description":1520,"title":1521,"videoId":191},"[{\"start\":88,\"label\":\"Volcano and Thunder Peaks reward mentions\"}]","This moment supports the route discussion of Volcano and Thunder Peaks, including the reported Packs and higher enemy Cash rewards.","Compare Volcano and Thunder Peaks rewards",[13,1523,1525],{"id":1524},"building-a-setup-for-the-next-area","Building a setup for the next area",[18,1527,1528],{},"The safest preparation is layered rather than tied to one statistic.",[30,1530,1531,1537,1543,1549,1555,1561],{},[33,1532,1533,1536],{},[22,1534,1535],{},"Power and Damage:"," improve the speed at which ordinary enemies fall and reduce the time spent exposed during Boss attacks.",[33,1538,1539,1542],{},[22,1540,1541],{},"Health:"," gives more room for mistakes when moving from a farm area into a harder Boss encounter.",[33,1544,1545,1548],{},[22,1546,1547],{},"Cooldown:"," helps keep Card attacks and abilities available during extended fights.",[33,1550,1551,1554],{},[22,1552,1553],{},"Cards and abilities:"," use the attacks, E\u002FF skills, and Ultimate available from the equipped Card to handle both groups and Bosses.",[33,1556,1557,1560],{},[22,1558,1559],{},"Aura and Trail upgrades:"," the Base upgrade systems can improve the broader combat setup, so inspect their current effects before entering a new area.",[33,1562,1563,1566],{},[22,1564,1565],{},"Bench and Card investment:"," strengthening the Base and the Cards supports both passive Cash generation and active combat.",[18,1568,1569],{},"Do not read these categories as a published minimum requirement. The evidence supports them as preparation choices, while exact recommended values depend on the current game state and the player’s collected Cards.",[13,1571,1573],{"id":1572},"farming-and-reward-decisions","Farming and reward decisions",[18,1575,1576],{},"Farm ordinary enemies when a Boss attempt is failing quickly or when the next area exposes a clear survivability gap. Farming is useful for Cash, Power, experience, and Kill Streak progress, and it gives the player a chance to test a Card’s attack pattern without risking the larger progression decision.",[18,1578,1579],{},"Challenge the Dominus Boss when the current area is stable enough that the fight can be completed, not merely entered. A successful win has two outcomes: it advances the area chain and creates the Loot Chest opportunity. If the fight is close, a small upgrade to Health, Damage, or Cooldown may be more valuable than changing areas blindly.",[18,1581,1582,1583,1587],{},"Open the chest after the victory, then return to Base to use or place the Packs. Base Cards can also earn Cash while the player is fighting, so the post-Boss step is part of the progression loop rather than optional inventory management. ",[46,1584,1586],{"href":589,"target":49,"rel":1585},[51,52],"Codes and free rewards"," may provide additional resources such as Potions or a Legend Pack, but they supplement the World route; they do not replace the current Boss gate.",[13,1589,1591],{"id":1590},"world-2-and-the-final-boss-boundary","World 2 and the final Boss boundary",[18,1593,1594],{},"One gameplay record reports World 2 at eight of ten Bosses defeated, with two Dominus Bosses remaining before the next World unlocks. This is useful for understanding that some progression can be tracked by Boss count, but it does not verify the complete Boss list, its area mapping, or whether every World uses exactly the same count.",[18,1596,1597],{},"The Roblox description names Dominus Empyreus as the final Boss and links the challenge with pulling an Ancient Card. It does not provide a verified health total, phase list, exact area assignment, or fixed Ancient Card odds. Plan for that encounter as the end goal of the Boss chain, but use the live game presentation for any current requirements.",[13,1599,1601],{"id":1600},"what-the-worlds-list-does-not-confirm","What the Worlds list does not confirm",[18,1603,1604],{},"There is no reliable complete table here for area levels, enemy health, Boss health, Boss skills, spawn locations, stage totals, Pack odds, or universal Cash payouts. A recorded number can describe one player’s run while still changing with upgrades, Cards, progress, or multipliers.",[18,1606,1607],{},"The most dependable decision rule is therefore structural: enter the latest unlocked area, farm until the setup is stable, defeat its Dominus Boss, claim the Loot Chest, and reinvest the Packs and Base upgrades. For exact current thresholds, rewards, and Boss details, check the in-game area and reward panels at the time of the attempt.",[18,1609,1610],{},"This also gives each area a clear checkpoint. If ordinary enemies are taking too long, remain in the current area and improve the active Card or its supporting upgrades. If enemies are manageable but the Boss is the problem, prioritize Health, Damage, and Cooldown before assuming that the next area is bugged or missing. If the Boss is defeated but the next area does not appear, verify the chest and Boss completion state first; the unlock relationship is tied to the Boss victory.",[18,1612,1613],{},"The route is therefore useful even without a full numerical database. Forest is the learning and farming baseline, Desert introduces a recognizable themed encounter, and the later areas are signals to keep strengthening the same setup. The player does not need to discard the whole build at every transition. Instead, compare the current fight feedback with the next upgrade available at Base, then return to the newest unlocked area when the setup is more consistent.",[18,1615,1616],{},"Keep the reward decision separate from the route decision. A Pack mention in a video can tell you what appeared during that run, but it cannot guarantee what every future chest contains. Likewise, a high Cash result can make an area attractive for farming without proving that it is the best choice for every build. Use the newest area you can clear consistently, and treat rare Pack or reward observations as bonuses rather than requirements.",[13,1618,1620],{"id":1619},"first-time-steal-a-superpower-worlds-questions","First-time Steal a Superpower Worlds questions",[310,1622,1624],{"id":1623},"do-i-need-a-specific-power-number-to-unlock-the-next-area","Do I need a specific Power number to unlock the next area?",[18,1626,1627],{},"The reliable unlock condition is defeating the current area’s Dominus Boss. Exact Power requirements are not established as a universal published number, so use the current area panel and your fight results rather than relying on a fixed threshold.",[310,1629,1631],{"id":1630},"what-should-i-do-after-defeating-a-dominus-boss","What should I do after defeating a Dominus Boss?",[18,1633,1634],{},"Open the Loot Chest that appears after the victory, collect its Card Packs, and return to Base to use or place them. Those Packs can improve the setup for later areas.",[310,1636,1638],{"id":1637},"is-thunder-peaks-reported-cash-reward-fixed","Is Thunder Peaks’ reported Cash reward fixed?",[18,1640,1641],{},"No. A recorded run mentions enemies giving more than two million Cash, but payouts can vary with player progress, Cards, upgrades, and multipliers. Treat the current in-game reward as authoritative.",[310,1643,1645],{"id":1644},"are-all-world-2-bosses-and-areas-documented","Are all World 2 Bosses and areas documented?",[18,1647,1648],{},"No. One gameplay record reports eight of ten World 2 Bosses defeated, but the complete Boss list and area mapping are not confirmed. Use the live Boss counter and unlock state for the current route.",[339,1650,1651,1657,1664,1672],{},[342,1652,1653,1655],{},[345,1654,347],{},[345,1656,350],{},[18,1658,1659,1661],{},[46,1660],{"href":380},[46,1662,380],{"href":380,"rel":1663},[359],[18,1665,1666,1669],{},[46,1667],{"href":1668},"https:\u002F\u002Fstealasuperpower.wiki\u002Fguides\u002Fbosses",[46,1670,1668],{"href":1668,"rel":1671},[359],[18,1673,1674,1677],{},[46,1675],{"href":1676},"https:\u002F\u002Fstealasuperpower.wiki\u002Fguides\u002Fpacks",[46,1678,1676],{"href":1676,"rel":1679},[359],{"title":385,"searchDepth":386,"depth":386,"links":1681},[1682,1683,1684,1685,1686,1687,1688,1689],{"id":1439,"depth":386,"text":1440},{"id":1453,"depth":386,"text":1454},{"id":1474,"depth":386,"text":1475},{"id":1524,"depth":386,"text":1525},{"id":1572,"depth":386,"text":1573},{"id":1590,"depth":386,"text":1591},{"id":1600,"depth":386,"text":1601},{"id":1619,"depth":386,"text":1620,"children":1690},[1691,1692,1693,1694],{"id":1623,"depth":396,"text":1624},{"id":1630,"depth":396,"text":1631},{"id":1637,"depth":396,"text":1638},{"id":1644,"depth":396,"text":1645},"Worlds","Track the confirmed Steal a Superpower Worlds route, Boss-gated unlocks, Loot Chest rewards, and practical preparation advice.",[1698,1699,1700,1701],{"question":1624,"answer":1627},{"question":1631,"answer":1634},{"question":1638,"answer":1641},{"question":1645,"answer":1648},"Steal a Superpower Worlds",[1704,1705,1706,1707],"World progression is Boss-gated: defeat the current Dominus Boss to open the next area.","The confirmed route signal is Forest, Desert, Frozen Peaks, Volcano, Toxic Wasteland, and Thunder Peaks.","Boss victories create Loot Chest opportunities with Card Packs for the next stage.","Exact area thresholds, Boss stats, Pack odds, and Cash payouts can vary or remain unconfirmed.",{"bodyType":805},{"title":1431,"description":1696},{"loc":866,"lastmod":422},[],"en\u002Fworlds\u002Fworlds",[411,1714,1715,1716],"worlds","bosses","areas","CiGdhrOGnXotIC-IijmWQiFx5zNydsEz8-e1Jk1XOBY",[1719],{"id":1720,"title":1721,"author":1722,"body":1723,"category":1955,"coverLabel":401,"coverTone":402,"description":1956,"draft":404,"extension":405,"faq":1957,"featured":404,"game":411,"h1":1962,"keyTakeaways":1963,"meta":1968,"navigation":420,"path":64,"publishedAt":422,"readTime":423,"seo":1969,"sitemap":1970,"statCards":1971,"stem":1972,"tags":1973,"updatedAt":422,"__hash__":1975},"bosses\u002Fen\u002Fbosses\u002Fbosses.md","Steal a Superpower Bosses Guide","Steal a Superpower Editorial",{"type":10,"value":1724,"toc":1940},[1725,1728,1732,1735,1739,1742,1748,1752,1755,1758,1761,1775,1778,1782,1790,1796,1799,1819,1822,1826,1829,1832,1835,1839,1842,1847,1850,1857,1861,1864,1867,1871,1874,1877,1881,1885,1888,1892,1895,1899,1902,1906,1909],[18,1726,1727],{},"Steal a Superpower bosses are the fights that move you from one combat area to the next. Clear the enemies in the current zone, reach its Dominus encounter, defeat the boss, and claim the loot chest before leaving. The boss list is best read as a progression guide rather than a complete stat sheet: the current records identify the first boss, late-chain encounters, and Dominus Empyreus, but do not preserve a reliable Power requirement, health total, respawn timer, or complete reward table for every encounter.",[13,1729,1731],{"id":1730},"steal-a-superpower-boss-list","Steal a Superpower boss list",[18,1733,1734],{},"The following records are the useful, currently supported way to identify the main boss encounters. Where a number or exact name is not confirmed, use the boss label shown by the current game instead of treating the label as a permanent name.",[85,1736],{":columns":1737,":rows":1738},"[{\"key\":\"boss\",\"label\":\"Boss\"},{\"key\":\"role\",\"label\":\"Role in progression\"},{\"key\":\"reward\",\"label\":\"Known outcome\"},{\"key\":\"preparation\",\"label\":\"What to prepare\"}]","[[\"Noob King\",\"First area boss\",\"First boss loot and access to the next area\",\"Basic Power and a usable combat ability\"],[\"Dominus bosses\",\"Area-boss chain\",\"Each victory advances the zone chain and provides a loot chest\",\"Enough damage, Health, cooldown control, and movement for the current area\"],[\"Boss 6\",\"Late-game encounter\",\"Further area progress and boss loot\",\"Higher Power plus sustained damage and survival\"],[\"Boss 7\",\"Late-game encounter\",\"Continued zone progress and a loot chest\",\"A stronger card setup and the ability to keep moving while attacking\"],[\"Dominus Empyreus\",\"Final boss\",\"The final major boss objective\",\"Access to the final area and a high-intensity battle setup\"],[\"Boss loot chest\",\"Post-fight reward container\",\"Packs that can be carried back to Base\",\"Collect it before leaving the boss area\"]]",[18,1740,1741],{},"This table separates named encounters from the generic Dominus chain. Noob King is identified as the first boss in the available gameplay record. Boss 6 and Boss 7 are useful late-game labels from video evidence, but they should not be used to infer the names or exact order of every earlier encounter. Roblox’s current game description explicitly calls Dominus Empyreus the final boss.",[186,1743],{":segments":1744,"description":1745,"title":1746,"videoId":1747},"[{\"start\":32,\"label\":\"Meet Noob King, defeat the first boss, and open the first pack\"}]","This moment supports the guide's identification of Noob King as the first boss and shows the first boss victory leading into the pack-opening loop.","Defeat the first boss and start the boss progression","Vm4gu-6AZ7A",[13,1749,1751],{"id":1750},"how-boss-progression-works","How boss progression works",[18,1753,1754],{},"A boss is more than a high-health enemy. Boss victories are tied to area progression: ordinary enemies occupy the zone, and the Dominus encounter at the end is the gate to the next area. This means farming regular enemies alone does not replace the boss fight when the next zone is locked behind it.",[18,1756,1757],{},"Start by clearing the current combat area and watching for the route to the boss. When the encounter becomes available, move into the fight with the card and abilities you can sustain, not simply the attack with the largest single hit. After the boss is defeated, check the battlefield for the loot chest. Open or claim it, secure the packs, and then return to Base to manage them.",[18,1759,1760],{},"The progression has two separate outcomes:",[30,1762,1763,1769],{},[33,1764,1765,1768],{},[22,1766,1767],{},"Area outcome:"," defeating the boss opens the next part of the zone chain.",[33,1770,1771,1774],{},[22,1772,1773],{},"Reward outcome:"," the boss chest supplies packs that can be taken home and opened into cards and powers.",[18,1776,1777],{},"Keeping those outcomes separate helps when a victory feels incomplete. A new area may be open while the chest still needs to be claimed, or the chest may be claimed while the next area still requires travel or a visible unlock state.",[13,1779,1781],{"id":1780},"preparing-for-a-dominus-fight","Preparing for a Dominus fight",[18,1783,1784,1785,1789],{},"Power is the first obvious preparation target, but a boss fight also tests how long your setup can remain effective. Use the ",[46,1786,1788],{"href":48,"target":49,"rel":1787},[51,52],"Bench training loop"," to improve Power before challenging an encounter. Spend Cash on upgrades such as Health and Cooldown when the current problem is survivability or a long wait between useful abilities.",[18,1791,1792,1795],{},[46,1793,1406],{"href":1420,"target":49,"rel":1794},[51,52]," determine the powers and moves available during the fight. Equip a setup with a dependable attack, a way to reposition, and abilities that continue working while the boss is moving. The available combat records specifically support using ranged or area abilities and keeping mobile against long fights. A movement skill such as the F ability can help with rapid position changes, but the exact control layout and ability behavior can vary with the card, so follow the current in-game prompts.",[18,1797,1798],{},"Use this preparation checklist before entering a boss area:",[142,1800,1801,1804,1807,1810,1813,1816],{},[33,1802,1803],{},"Train Power until ordinary enemies in the current area are manageable.",[33,1805,1806],{},"Raise Health if one mistake or a short exchange removes most of your health.",[33,1808,1809],{},"Improve Cooldown when the gap between attacks leaves you exposed.",[33,1811,1812],{},"Choose cards with sustained output and a reliable movement option.",[33,1814,1815],{},"Carry useful Potions when the current run depends on extra combat or pack-opening efficiency.",[33,1817,1818],{},"If the progression system allows it and you meet the level requirement, consider Rebirth for stronger later Power and Cash multipliers.",[18,1820,1821],{},"There is no supported universal Power threshold to copy into this checklist. Boss requirements and balance can change, and the available records do not provide a complete numeric threshold for each boss. Treat the current area, boss panel, and your ability to defeat the area’s regular enemies as the practical readiness signal.",[13,1823,1825],{"id":1824},"fighting-bosses-without-losing-progress","Fighting bosses without losing progress",[18,1827,1828],{},"Long boss encounters reward consistency. Stay in motion instead of standing in front of the boss to trade hits, and use ranged or area attacks when they let you keep distance. Reposition after a major attack or when the boss closes the gap. A high-damage ability is useful, but a cooldown window is only valuable if you survive long enough to use it again.",[18,1830,1831],{},"Watch your health and cooldowns together. If Health is falling faster than your attacks can end the fight, add survivability before trying the same encounter again. If the boss survives while your abilities are unavailable, improve Cooldown or select a card with a more dependable basic attack. These are different problems and should not be solved by repeatedly buying Power alone.",[18,1833,1834],{},"The late-game video records identify Boss 6 and Boss 7 and show that later encounters can take sustained movement and output. They do not establish a complete attack pattern, damage number, or guaranteed strategy for every boss. Keep the same broad rule—damage from a safer position, then relocate—but use the current boss behavior to decide when to retreat, circle, or resume attacking.",[13,1836,1838],{"id":1837},"boss-chests-packs-and-the-2x-boss-loot-effect","Boss chests, packs, and the 2x Boss Loot effect",[18,1840,1841],{},"The normal boss reward is a loot chest containing packs. The important collection step happens immediately after the victory: locate the chest, open or claim it, and make sure the packs are secured before leaving the zone or teleporting home. The chest is not just background scenery; leaving too quickly can mean missing the reward interaction.",[186,1843],{":segments":1844,"description":1845,"title":1846,"videoId":224},"[{\"start\":293,\"label\":\"Defeat the boss, open the chest, and return home\"}]","This moment supports the boss reward workflow by showing a boss defeat, chest opening, and the return to Base to open packs.","Claim boss chests and bring packs back to Base",[18,1848,1849],{},"Bring the packs back to Base and open them there. Packs add cards to the collection, and cards provide the powers used for later combat. Base holders also support the wider progression economy by letting cards earn Cash while you continue fighting, so a boss victory can improve both your combat options and your upgrade budget.",[18,1851,1852,1853,1856],{},"The available records also identify a ",[114,1854,1855],{},"2x Boss Loot"," effect. It can affect boss packs and produce a larger golden chest, but the exact stacking rules are not documented well enough to promise a fixed number of packs or a fixed multiplier in every version. If the effect is active, read the current game panel and verify the chest result rather than assuming the same reward applies to every boss.",[13,1858,1860],{"id":1859},"final-boss-dominus-empyreus","Final boss: Dominus Empyreus",[18,1862,1863],{},"Dominus Empyreus is the clearest named endpoint in the boss progression. The Roblox game description calls it the final boss, while the supporting boss information place it at the end of the Dominus chain. Reaching it therefore requires progressing through the areas rather than searching for a shortcut from the starting zone.",[18,1865,1866],{},"Prepare for Empyreus with the same durable setup used for late-game fights: enough Power to keep damage meaningful, Health for mistakes, Cooldown control for repeated abilities, and a movement option that lets you attack without remaining in the boss’s path. Do not treat an undocumented level, health value, or damage number as a requirement. Confirm the current area and boss interface in-game, then adjust your build if the fight exposes a specific weakness in damage, survival, or positioning.",[13,1868,1870],{"id":1869},"what-is-not-confirmed-in-the-boss-records","What is not confirmed in the boss records",[18,1872,1873],{},"A useful boss guide should not turn missing values into fake precision. The current evidence does not provide a complete, reliable list of every boss’s exact name, Power gate, health, respawn time, attack pattern, or drop quantity. Boss 6 and Boss 7 are confirmed labels in gameplay coverage, but the available subtitles do not reliably reconstruct all boss names between them.",[18,1875,1876],{},"Use the game’s current boss and area panels for mutable values. This matters especially after balance updates, since the Roblox listing shows the game is actively updated. The safe conclusions are the progression role of bosses, the named encounters above, the chest-and-pack reward loop, the importance of sustained movement, and Dominus Empyreus’s final-boss status.",[13,1878,1880],{"id":1879},"steal-a-superpower-bosses-faq","Steal a Superpower bosses FAQ",[310,1882,1884],{"id":1883},"what-is-the-first-boss-in-steal-a-superpower","What is the first boss in Steal a Superpower?",[18,1886,1887],{},"Noob King is identified as the first boss. Clear the opening area, defeat Noob King, and claim the first boss loot before moving on.",[310,1889,1891],{"id":1890},"what-do-steal-a-superpower-bosses-drop","What do Steal a Superpower bosses drop?",[18,1893,1894],{},"Bosses provide a loot chest containing packs. Claim the chest in the boss area, then take the packs to Base to open and manage them. The exact pack quantity is not confirmed for every boss.",[310,1896,1898],{"id":1897},"is-dominus-empyreus-the-final-boss","Is Dominus Empyreus the final boss?",[18,1900,1901],{},"Yes. The current Roblox game description identifies Dominus Empyreus as the final boss, and the boss records place it at the end of the Dominus progression chain.",[310,1903,1905],{"id":1904},"are-the-boss-power-requirements-and-health-values-listed","Are the boss Power requirements and health values listed?",[18,1907,1908],{},"Not reliably in the available records. Use the current boss and area panels for Power gates, health, respawn timing, and reward details, since those values may change and a complete numeric table is not confirmed.",[339,1910,1911,1917,1925,1933],{},[342,1912,1913,1915],{},[345,1914,347],{},[345,1916,350],{},[18,1918,1919,1922],{},[46,1920],{"href":1921},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fbosses\u002Fsteal-a-superpower-bosses-guide",[46,1923,1921],{"href":1921,"rel":1924},[359],[18,1926,1927,1930],{},[46,1928],{"href":1929},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fbosses\u002Fsteal-a-superpower-dominus-empyreus",[46,1931,1929],{"href":1929,"rel":1932},[359],[18,1934,1935,1937],{},[46,1936],{"href":380},[46,1938,380],{"href":380,"rel":1939},[359],{"title":385,"searchDepth":386,"depth":386,"links":1941},[1942,1943,1944,1945,1946,1947,1948,1949],{"id":1730,"depth":386,"text":1731},{"id":1750,"depth":386,"text":1751},{"id":1780,"depth":386,"text":1781},{"id":1824,"depth":386,"text":1825},{"id":1837,"depth":386,"text":1838},{"id":1859,"depth":386,"text":1860},{"id":1869,"depth":386,"text":1870},{"id":1879,"depth":386,"text":1880,"children":1950},[1951,1952,1953,1954],{"id":1883,"depth":396,"text":1884},{"id":1890,"depth":396,"text":1891},{"id":1897,"depth":396,"text":1898},{"id":1904,"depth":396,"text":1905},"Bosses","Find the Steal a Superpower boss progression, Noob King, late-game Dominus encounters, boss chests, and final boss Dominus Empyreus without guessing undocumented stats.",[1958,1959,1960,1961],{"question":1884,"answer":1887},{"question":1891,"answer":1894},{"question":1898,"answer":1901},{"question":1905,"answer":1908},"Steal a Superpower Bosses",[1964,1965,1966,1967],"Defeat the Dominus boss at the end of each area to advance the zone progression.","Claim the boss loot chest before leaving, then carry the packs back to Base.","Use Power, Health, Cooldown, movement, and sustained damage to prepare for long fights.","Dominus Empyreus is identified as the final boss, while exact boss stats remain mutable or unconfirmed.",{"bodyType":805},{"title":1721,"description":1956},{"loc":64,"lastmod":422},[],"en\u002Fbosses\u002Fbosses",[411,1974,1715],"steal a superpower bosses","lJ24DkY6qUiFg0j12gqHOoSCIvweA6ZazXzQaVhXY7k",[1977],{"id":1978,"title":1979,"author":1722,"body":1980,"category":2177,"coverLabel":401,"coverTone":402,"description":2178,"draft":404,"extension":405,"faq":2179,"featured":404,"game":411,"h1":2184,"keyTakeaways":2185,"meta":2190,"navigation":420,"path":2192,"publishedAt":422,"readTime":2193,"seo":2194,"sitemap":2195,"statCards":2196,"stem":2197,"tags":2198,"updatedAt":422,"__hash__":2201},"updates\u002Fen\u002Fupdates\u002Fupdates.md","Steal a Superpower Updates: Events and World 2",{"type":10,"value":1981,"toc":2164},[1982,1993,1997,2000,2003,2007,2010,2014,2029,2033,2040,2043,2048,2067,2072,2076,2079,2082,2086,2089,2092,2096,2100,2103,2107,2110,2114,2117,2121,2124],[18,1983,1984,1985,1988,1989,1992],{},"Steal a Superpower is still in its early launch period, and the clearest update record is an event timeline rather than a full patch-note archive. The latest recorded milestone is a one-hour ",[22,1986,1987],{},"WORLD 2 launch event on November 2, 2026",". A one-hour ",[22,1990,1991],{},"ADMIN ABUSE EVENT"," was recorded the day before, and another event is listed for the group’s regular Sunday 9 PM UTC slot. Because the event records do not list every change made during the hour, use the current in-game areas, boss index, Codes panel, and live event countdown to confirm what is available when you play.",[13,1994,1996],{"id":1995},"current-steal-a-superpower-update-status","Current Steal a Superpower update status",[18,1998,1999],{},"The World 2 launch event is recorded as a completed launch event, not as a detailed patch note. The associated gameplay evidence shows World 2 progression in motion, including a boss index with eight of ten bosses defeated and two Dominus bosses still remaining before the next world unlocks. That makes World 2 the most useful current progression checkpoint, but it does not prove that every World 2 feature appeared during the recorded launch hour.",[18,2001,2002],{},"The event record also shows an ADMIN ABUSE EVENT on November 1, 2026, immediately alongside the World 2 launch event. Both recorded events lasted one hour. A further ADMIN ABUSE EVENT is listed as upcoming in the regular Sunday 9 PM UTC slot, but its exact calendar date is not confirmed here.",[13,2004,2006],{"id":2005},"confirmed-event-and-progression-changes","Confirmed event and progression changes",[18,2008,2009],{},"These are the concrete update-related records you can use when checking your next session. The dates and durations describe listed events; they do not claim that the event record is a complete list of gameplay changes.",[85,2011],{":columns":2012,":rows":2013},"[{\"key\":\"item\",\"label\":\"Update or event\"},{\"key\":\"timing\",\"label\":\"Timing\"},{\"key\":\"player_action\",\"label\":\"Player action\"}]","[[\"WORLD 2 launch event\",\"November 2, 2026; 1 hour\",\"Check World 2 access and continue the Dominus boss progression\"],[\"ADMIN ABUSE EVENT\",\"November 1, 2026; 1 hour\",\"Treat the record as a past launch-week event\"],[\"ADMIN ABUSE EVENT\",\"October 25, 2026; 1 hour\",\"Use it as the earliest saved event in the current record\"],[\"World 2 progression\",\"8 of 10 bosses shown defeated in video evidence\",\"Defeat the remaining Dominus bosses before expecting the next-world unlock\"],[\"Upcoming ADMIN ABUSE EVENT\",\"Sunday 9 PM UTC slot; exact date unconfirmed\",\"Check the live group countdown before joining\"]]",[18,2015,2016,2017,117,2019,467,2021,2023,2024,2028],{},"World 2 includes higher-difficulty areas identified as ",[22,2018,1486],{},[22,2020,1498],{},[22,2022,1515],{},". The ",[46,2025,2027],{"href":866,"target":49,"rel":2026},[51,52],"world progression guide"," follows the same boss-based rule supported by the current records: defeat enough Dominus bosses to move forward. Do not treat the event date itself as a promise that a particular area, reward, or mechanic was added during that hour.",[13,2030,2032],{"id":2031},"what-players-should-do-after-the-update","What players should do after the update",[18,2034,2035,2036,2039],{},"First, open the current game state and check whether World 2 is available to your character. If it is, use ",[46,2037,53],{"href":48,"target":49,"rel":2038},[51,52]," to improve Power, Level, and card strength before repeatedly challenging the next Dominus boss. Keep using Packs, card holders at your Base, and your available Abilities to improve the damage and income needed for the higher areas.",[18,2041,2042],{},"Next, treat the boss index as your progression checkpoint. The recorded example shows 8\u002F10 bosses defeated, so the practical next action is to identify and defeat the two remaining Dominus bosses rather than assuming a new world opens merely because the launch event is over. After entering Desert, Volcano, or Thunder Peaks, fight the enemies there and collect the documented progression resources—Cash, Experience, Chests, and Packs—before returning to your Base to configure cards.",[186,2044],{":segments":2045,"description":2046,"title":2047,"videoId":191},"[{\"start\":38,\"label\":\"World 2 shows 8 of 10 bosses defeated\"}]","This moment shows the 8-of-10 World 2 boss checkpoint and the two Dominus bosses still needed before the next world unlocks.","Check the World 2 boss progression",[18,2049,2050,2051,117,2054,117,2057,117,2060,467,2063,2066],{},"Finally, check the Codes menu after update or like milestones, but do not assume codes shown in an older video still work. The video record displays strings including ",[114,2052,2053],{},"50,000 likes",[114,2055,2056],{},"30,000 likes",[114,2058,2059],{},"20,000 likes",[114,2061,2062],{},"saws for updates",[114,2064,2065],{},"10,000 likes","; redemption status can change. Enter a code exactly as displayed, then rely on the current redemption result. If it fails, recheck spelling, spaces, capitalization, and expiration before treating it as unavailable.",[186,2068],{":segments":2069,"description":2070,"title":2071,"videoId":224},"[{\"start\":333,\"label\":\"Update codes include 50,000 likes\"}]","This moment shows the update-related code `50,000 likes` and the Luck Potion and other potions described in this section.","Check update-related code rewards",[13,2073,2075],{"id":2074},"reported-observations-versus-confirmed-records","Reported observations versus confirmed records",[18,2077,2078],{},"The event dates, one-hour durations, the World 2 launch label, and the October 25 and November 1 ADMIN ABUSE EVENT records are the strongest timeline facts. The Roblox game record also confirms a public game created on October 10, 2026 by 11 R$ Productions, but that platform record is background information rather than a patch announcement.",[18,2080,2081],{},"The World 2 boss count and the update-related code strings come from player video observations. They are useful for recognizing the current progression and reward context, but they are not a substitute for an official changelog or a live in-game check. In particular, the event listing does not itemize which systems, cards, rewards, or areas changed during the World 2 launch hour.",[13,2083,2085],{"id":2084},"unknown-details-and-your-next-check","Unknown details and your next check",[18,2087,2088],{},"There is no complete official patch-note list in the current record. The exact contents of each ADMIN ABUSE EVENT, the precise unlock moment for the next world, any event-only rewards, and the exact date of the next scheduled event remain unresolved. The upcoming listing gives a Sunday 9 PM UTC slot and a one-hour duration, but the date can change or be displayed differently in the live schedule.",[18,2090,2091],{},"Before you plan around an update, check the Roblox group’s live event countdown, then open the game’s current World 2 and boss panels. Use the boss index to verify your remaining requirement, and use the Codes menu to verify rewards at the moment of redemption. This keeps the timeline useful without turning an old event listing or video claim into a guarantee about today’s game state.",[13,2093,2095],{"id":2094},"first-time-steal-a-superpower-update-questions","First-time Steal a Superpower update questions",[310,2097,2099],{"id":2098},"is-world-2-confirmed-as-available","Is World 2 confirmed as available?",[18,2101,2102],{},"The records confirm a World 2 launch event and show World 2 boss progression, but they do not guarantee that every player has the same unlock state. Check your current World 2 and boss panels in-game.",[310,2104,2106],{"id":2105},"how-many-world-2-bosses-remain-in-the-recorded-example","How many World 2 bosses remain in the recorded example?",[18,2108,2109],{},"The recorded video example shows eight of ten bosses defeated, leaving two Dominus bosses before the next world unlocks in that progression state.",[310,2111,2113],{"id":2112},"when-is-the-next-admin-abuse-event","When is the next ADMIN ABUSE EVENT?",[18,2115,2116],{},"Its exact date is not confirmed in the current record. The listing points to the regular Sunday 9 PM UTC slot for one hour, so check the live group countdown before planning around it.",[310,2118,2120],{"id":2119},"are-the-update-related-codes-still-active","Are the update-related codes still active?",[18,2122,2123],{},"Their current status is not guaranteed because the strings were shown in a player video. Try them in the Codes menu and use the current redemption result; if one fails, recheck its spelling, spaces, capitalization, and expiration.",[339,2125,2126,2132,2140,2148,2156],{},[342,2127,2128,2130],{},[345,2129,347],{},[345,2131,350],{},[18,2133,2134,2137],{},[46,2135],{"href":2136},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fupdates",[46,2138,2136],{"href":2136,"rel":2139},[359],[18,2141,2142,2145],{},[46,2143],{"href":2144},"https:\u002F\u002Fsteal-a-superpower.wiki\u002Fprogression\u002Fsteal-a-superpower-events",[46,2146,2144],{"href":2144,"rel":2147},[359],[18,2149,2150,2153],{},[46,2151],{"href":2152},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=BzSHFYlw3Do",[46,2154,2152],{"href":2152,"rel":2155},[359],[18,2157,2158,2161],{},[46,2159],{"href":2160},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=yG62ujDLTOw",[46,2162,2160],{"href":2160,"rel":2163},[359],{"title":385,"searchDepth":386,"depth":386,"links":2165},[2166,2167,2168,2169,2170,2171],{"id":1995,"depth":386,"text":1996},{"id":2005,"depth":386,"text":2006},{"id":2031,"depth":386,"text":2032},{"id":2074,"depth":386,"text":2075},{"id":2084,"depth":386,"text":2085},{"id":2094,"depth":386,"text":2095,"children":2172},[2173,2174,2175,2176],{"id":2098,"depth":396,"text":2099},{"id":2105,"depth":396,"text":2106},{"id":2112,"depth":396,"text":2113},{"id":2119,"depth":396,"text":2120},"Updates","Track Steal a Superpower events, the World 2 launch record, boss progression, reported update codes, and details still awaiting confirmation.",[2180,2181,2182,2183],{"question":2099,"answer":2102},{"question":2106,"answer":2109},{"question":2113,"answer":2116},{"question":2120,"answer":2123},"Steal a Superpower Updates",[2186,2187,2188,2189],"The clearest recorded milestone is a one-hour World 2 launch event on November 2, 2026.","The recorded World 2 progression example shows eight of ten Dominus bosses defeated, with two remaining.","The next ADMIN ABUSE EVENT has a Sunday 9 PM UTC slot, but its exact date requires a live countdown check.","Update-related codes shown in a player video must be checked in the current Codes menu before relying on them.",{"bodyType":2191},"update-announcement","\u002Fupdates","6 min read",{"title":1979,"description":2178},{"loc":2192,"lastmod":422},[],"en\u002Fupdates\u002Fupdates",[411,2199,2200],"steal a superpower updates","world 2","itHw0MHDmU73rOMKvEHjhdMIkA8budy0JnpiMzCZN38",[2203],{"id":433,"title":434,"author":8,"body":2204,"category":445,"coverLabel":401,"coverTone":402,"description":579,"draft":404,"extension":405,"faq":2304,"featured":404,"game":411,"h1":581,"keyTakeaways":2305,"meta":2306,"navigation":420,"path":589,"publishedAt":422,"readTime":590,"seo":2307,"sitemap":2308,"statCards":2309,"stem":594,"tags":2310,"updatedAt":422,"__hash__":598},{"type":10,"value":2205,"toc":2299},[2206,2212,2214,2226,2228,2244,2246,2248,2250,2252,2256,2258,2268,2270],[18,2207,439,2208,442,2210,446],{},[22,2209,24],{},[22,2211,445],{},[85,2213],{":columns":449,":copyable":450,":rows":451},[18,2215,454,2216,117,2218,117,2220,117,2222,467,2224,471],{},[22,2217,457],{},[22,2219,460],{},[22,2221,463],{},[22,2223,466],{},[22,2225,470],{},[13,2227,475],{"id":474},[142,2229,2230,2234,2238,2240,2242],{},[33,2231,480,2232,483],{},[22,2233,24],{},[33,2235,486,2236,489],{},[22,2237,445],{},[33,2239,492],{},[33,2241,495],{},[33,2243,498],{},[18,2245,501],{},[186,2247],{":segments":504,"description":505,"title":506,"videoId":224},[13,2249,510],{"id":509},[18,2251,513],{},[18,2253,516,2254,520],{},[22,2255,519],{},[13,2257,524],{"id":523},[30,2259,2260,2262,2264,2266],{},[33,2261,529],{},[33,2263,532],{},[33,2265,535],{},[33,2267,538],{},[18,2269,541],{},[339,2271,2272,2278,2285,2292],{},[342,2273,2274,2276],{},[345,2275,347],{},[345,2277,350],{},[18,2279,2280,2282],{},[46,2281],{"href":554},[46,2283,554],{"href":554,"rel":2284},[359],[18,2286,2287,2289],{},[46,2288],{"href":562},[46,2290,562],{"href":562,"rel":2291},[359],[18,2293,2294,2296],{},[46,2295],{"href":570},[46,2297,570],{"href":570,"rel":2298},[359],{"title":385,"searchDepth":386,"depth":386,"links":2300},[2301,2302,2303],{"id":474,"depth":386,"text":475},{"id":509,"depth":386,"text":510},{"id":523,"depth":386,"text":524},[],[583,584,585,586],{"bodyType":588},{"title":434,"description":579},{"loc":589,"lastmod":422},[],[411,596,597],1794058105361]